Why is the object "barrel" (RigidBody) doesn't stay on terraina?

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:bust_in_silhouette: Asked By DimitriyPS
:warning: Old Version Published before Godot 3 was released.

Why is the object “barrel” (RigidBody) doesn’t stay on terraina?

I’m attaching the project (Download demo). In this the player stands on terraine. Above him in the air “hanging” barrel. After starting the project falls barrel… but for some reason not facing the surface terrain.

Explain what am I doing wrong?

:bust_in_silhouette: Reply From: puppetmaster-

I can’t see you collisonPolygonShape.
For creating a CollisonShape you can use this menu:

Well… it works. But why isn’t it enough CollisionShape which is unloaded from Blender 3D? For the StaticBody, method unloaded CollisionShape from Blender 3D worked.

DimitriyPS | 2016-05-17 08:38

puppetmaster, advise me, can be unloaded from the Blender so that would CollisonShape for a RigidBody already was?

DimitriyPS | 2016-05-18 06:48

Sorry I don’t know Blender. I don’t know if you can use CollisionShape from Blender.
But creating a CollisionShape self worked?

puppetmaster- | 2016-05-18 09:50

Your proposed method works. Thank you very much.

DimitriyPS | 2016-05-18 10:12

No, not quite working: link
Maybe the problem is in something else?

DimitriyPS | 2016-05-18 22:22