BlastBullets2D v3.0.0| For Godot 4.5 and 4.6 3.0.0 2D Tools 4.5 Community
Submitted by user realNikich; MIT; 2026-02-13
BlastBullets2D is a high-performance, free and open source C++ plugin for Godot Engine that enables optimized bullet spawning and management in 2D games. It’s designed to efficiently handle a large number of bullets with minimal performance overhead, making it ideal for fast-paced, bullet-heavy gameplay.
If you're searching for a Godot optimized bullets plugin, BlastBullets2D is built exactly for that purpose.
Also perfect as a Godot bullet hell plugin since it allows having THOUSANDS of bullets visible on screen.
BlastBullets2D comes already compiled and ready for these platforms:
Windows
macOS
Linux
Android
iOS
Web
BlastBullets2D is fully cross platform now, because it uses the godot-plus-plus template. If you also want to write C++ code in Godot or you have some old GDExtension plugins you want to update, I suggest checking it out.
BlastBullets2D integrates seamlessly into your Godot project. You do not need any knowledge of C++ to use it. Everything is controlled through GDScript, made possible by Godot’s GDExtension system.
For more information visit the official repository here:
https://github.com/nikoladevelops/godot-blast-bullets-2d
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