SpatialAudio3D 1.0.2 Demos 4.6 Community
Submitted by user Claude; MIT; 2026-02-19
Realistic spatial acoustics for Godot 4, driven entirely by your level geometry.
* Distance delay - sound reaches the player at the correct time based on speed of sound
* Raycast reverb - reflection points are placed automatically at surrounding surfaces
* Room size detection - reverb tail length adapts to the measured dimensions of the space
* Occlusion filtering - walls between source and listener smoothly cut high frequencies
* Proximity bass - low-end increases naturally as you approach a reflecting surface
* Crack-free crossfading - dual-player A/B system avoids audio glitches when delay changes
* Zero manual setup - extends AudioStreamPlayer3D , works with your existing collision geometry
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