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External Resource Loader (C#) 4.1.0 Tools 4.1 Community

Submitted by user mdarkwell; MIT; 2025-07-17

A Godot C# plugin which attempts to safely load external resources, mitigating bad actors from arbitrary code execution at runtime. This attempts to scan for code signatures in any external resource loaded by Godot. If a code signature is detected, it will return an empty resource object. Otherwise, it will load the resource as intended.

⚠️ DISCLAIMER: This plugin does not make any guarantee or assurance that bad actors cannot still arbitrarily execute code. This merely mitigates the issue by scanning external resources for embedded scripts.


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