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Godot Runtime Bridge 1.0.0 Tools 4.5 Community

Submitted by user Aesthetic Engine; MIT; 2026-02-26

Agentic game development and runtime automation for Godot 4.5+

Godot Runtime Bridge (GRB) lets you build, test, and debug your Godot game entirely via prompting your AI tools (i.e. Cursor) — no need to work in the editor. A TCP debug server and MCP bridge connects your agent to your running game: you describe what you want in your agent's GUI, the agent launches the game, observes it, edits code, and verifies. Full develop → observe → verify loops.


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