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Spatial Audio Extended 3.0.0 3D Tools 4.6 Community

Submitted by user Dani_kakes; MIT; 2026-02-25

~Volume Attenuation - Multiple falloff curves (Linear, Logarithmic, Inverse, Natural Sound, and user-defined) with configurable inner/outer radii
~ Room Size Reverb - Omni-directional raycasts estimate room size and apply reverb automatically
~ Wall Occlusion - Multi-wall detection with material-based lowpass filtering and volume reduction
~Air Absorption - Distance-based high-frequency rolloff for realism at range
~ Sound Speed Delay - Realistic propagation delay for one-shot sounds (gunshots, explosions, etc.)
~ Acoustic Materials - Physics-based surface properties (absorption, scattering, transmission) with 11 built-in presets
~ Reflection Navigation Agent (Experimental) - SpatialReflectionNavigationAgent3D routes reflected proxy audio around corners in full 3D space
~ Debug Overlay - Runtime HUD, in-editor ray visualisation, radius wireframes, and A/B effect toggle
~ Rich Signals - Zone transitions, occlusion, reverb, air absorption, playback, and diagnostics


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