SpringBody2D 1.0.3 2D Tools 4.3 Community
Submitted by user proudpurple; MIT; 2026-04-05
SpringBody2D adds a trampoline-like physics node to Godot 4, producing elastic bounce reactions when RigidBody2D objects collide with it. Unlike standard high-restitution collisions which reflect velocity instantly, SpringBody2D accumulates energy during impact and releases it as an outward impulse on separation — creating a weighted, physically satisfying bounce from dropped or flung objects without requiring direct user input.
Nodes are customizable with properties for bounce intensity and responsiveness, and can be combined with each other and other physics bodies for varied interactions.
Enable via Project → Project Settings → Plugins → SpringBody2D
View files Download Submit an issue Recent Edits