TCA_Weather_System 1.3.0 Shaders 4.6 Community
Submitted by user ks222; MIT; 2026-04-06
TCA Weather System v1.3.0 — 动态生态 + 高级水体
TCA Weather System v1.3.0 — Dynamic Ecosystem + Advanced Water
---
What's New in v1.3.0 / 1.3.0 新特性
Advanced Water Interaction System / 高级水体交互系统
English 中文
Dynamic Ripples 动态涟漪 — 玩家/物体行走时产生实时水面波纹
Object Buoyancy 物体浮力 — 漂浮物体带真实物理浮力效果
Wake Trails 尾迹拖痕 — 移动物体留下 V 形尾迹
Water Splash Particles 水花粒子 — 基于冲击力产生不同大小的水花
Shoreline Waves 岸边浪涌 — 动态波浪拍打岸边
Underwater Caustics Projection 水下焦散投射 — 焦散投射到水下物体表面
Dynamic Ecosystem / 动态生态系统
English 中文
Seasonal Foliage Color 季节植被变色 — 树叶/草地颜色随季节色调变化
Wind-Strength Foliage Response 风力植被响应 — 强风时草木弯曲幅度更大
Rain Puddle Formation 雨水水坑形成 — 雨天在地形上动态形成水坑
Snow Accumulation 积雪堆积 — 雪逐渐在表面累积
Terrain Decal System 地面贴花系统 — 雨/雪/落叶等地面细节贴花
Fog Density by Altitude 海拔雾密度 — 体积雾随地形高度变化
Player Environment Interaction / 玩家环境交互
English 中文
Footstep Effects 足迹效果 — 根据地形/天气产生不同音效和粒子
Camera Wetness 镜头水雾 — 雨天镜头上的水滴效果(可选)
Breath Vapor 呼吸白雾 — 寒冷天气镜头前的呼吸雾气
Dynamic Shadow Softness 动态阴影柔化 — 阴天/雨天阴影更柔和
Performance & Mobile Enhancements / 性能与移动端优化
English 中文
LOD System for All Effects 全效果 LOD 系统 — 基于距离的效果降级
Effect Budget System 效果预算系统 — 限制每帧活跃效果总数
Batched Particle Rendering 合批粒子渲染 — 减少雨/雪粒子绘制调用
Low-Quality Mode for Intermediates 中低质量模式 — Low 和 Medium 之间新增一档
---
New Modules in v1.3.0 / 1.3.0 新增模块
```
TCA_Weather_System/
├── scripts/
│ ├── WaterInteraction.gd # 水体交互(浮力、涟漪、尾迹)
│ ├── EcosystemManager.gd # 生态管理(季节变色、植被响应)
│ ├── GroundDecalSystem.gd # 地面贴花(水坑、积雪、落叶)
│ ├── PlayerEnvironment.gd # 玩家环境(足迹、镜头效果)
│ ├── EffectBudget.gd # 效果预算(性能控制)
│ └── LODManager.gd # LOD 管理(距离降级)
├── particles/
│ ├── splash_particle.tscn # 水花粒子
│ ├── footstep_rain.tscn # 雨足迹水花
│ └── breath_vapor.tscn # 呼吸白雾
└── decals/
└── puddle_decal.tscn # 水坑贴花
```
---
Quick Start / 快速上手
```gdscript
# Water Interaction / 水体交互
var water = $WaterInteraction
water.enable_buoyancy = true
water.add_buoyant_object($Boat, 1.2)
# Ecosystem / 生态系统
var eco = $EcosystemManager
eco.seasonal_foliage = true
eco.wind_response_strength = 1.5
# Player Environment / 玩家环境
var player_env = $PlayerEnvironment
player_env.footstep_effects = true
player_env.camera_wetness = true
# Performance / 性能
var budget = $EffectBudget
budget.max_effects_per_frame = 20
budget.target_fps = 60
```
---
Performance Tuning / 性能调优(1.3.0 更新)
Setting Low Medium High Ultra
Water Ripples Off Simple Full Full
Buoyancy Off Off Simple Full
Wake Trails Off Off Simple Full
Underwater Caustics Off Off On On
Seasonal Foliage Off On On On
Rain Puddles Off Low Full Full
Snow Accumulation Off Off Simple Full
Ground Decals Off Low Full Full
Breath Vapor Off Off On On
Camera Wetness Off Off On On
---
Changelog / 更新日志
Version 1.3.0
English 中文
Added Advanced Water Interaction System 新增高级水体交互系统
Added Dynamic Ecosystem System 新增动态生态系统
Added Player Environment Interaction 新增玩家环境交互
Added Effect Budget System 新增效果预算系统
Added LOD System for all effects 新增全效果 LOD 系统
Optimized particle batching for mobile 优化移动端粒子合批
Added low-quality mode for intermediates 新增中低质量模式
Bug fixes and stability improvements 修复 Bug 并提升稳定性
---
总结 / Summary
English 中文
TCA Weather System v1.3.0 transforms your environment from "beautiful" to "alive" TCA Weather System v1.3.0 让你的环境从「好看」升级到「生动」
Water responds to players and objects 水体会对玩家和物体产生真实反应
Ecosystems change with seasons and weather 生态系统随季节和天气变化
Every interaction leaves a trace 每一次交互都会留下痕迹
All while maintaining mobile-friendly performance 同时保持移动端友好的性能
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