Gamedev AI — The Autonomous Software Engineer for Godot 4.7+ 1.1.0 Tools 4.7 Community
Submitted by user Fredarts; MIT; 2026-10-05
An AI-powered coding assistant built from the ground up for Godot 4.7+. Write GDScript code, manipulate nodes in the scene tree, synthesize procedural SFX, generate visual shaders, and fix engine console errors automatically.
Key Features:
- 65 Agentic Tools (Scripts, Nodes, TileMaps, Shaders, Procedural Dungeons, Animations)
- Native MCP Server (127.0.0.1:6543) for external IDEs (Antigravity, Cursor, Claude Desktop)
- Safe Visual Diff preview before applying code
- Watch Mode for real-time crash and output console auto-fixing
- Multi-Agent Orchestrator (Architect -> Scene Builder -> Coder -> QA Tester) with Auto-Healing
- Local Vector DB for codebase RAG search
- Git integration tab with AI-generated commit messages
- 100% Local & Free model support (Ollama, LM Studio) + Gemini, OpenAI, OpenRouter, NVIDIA NIM
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