MixaBridge 1.0.2 3D Tools 4.4 Community
Submitted by user uzairdeveloper223; MIT; 2026-05-31
Automates Mixamo animation retargeting and AnimationLibrary construction for Godot 4.4+.
Select your model, link your AnimationPlayer, add animation FBX files, hit Process.
MixaBridge auto-maps 80+ Mixamo bones to SkeletonProfileHumanoid, configures retarget
settings, reimports through Godot's own pipeline, and builds the AnimationLibrary for you.
Features:
- Auto bone mapping (mixamorig: and mixamorig_ prefixes)
- Rename and remove animations before processing
- Add to existing libraries or create new ones
- Re-process without resetting
- Loop an animation
- Remove RootMotion from an animation
Requirements: Godot 4.4+, Mixamo FBX model, animation FBX files exported without skin.
Docs: http://uzair.gt.tc/mixabridge/index.html
MIT license. Not affiliated with Adobe Inc. or Mixamo.
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