Beckett (AI MCP for Godot) 1.10.1 Tools 4.4 Community
Submitted by user becketts; MIT; 2026-07-19
Beckett turns the Godot editor itself into a Model Context Protocol (MCP) server. AI assistants such as Claude and Cursor connect over local HTTP with zero extra installs - no Node.js, no Python, no separate process. Reflection tools let the AI discover and drive any engine class - including your own GDScript class_name and C# [GlobalClass] types - and every script write is checked before it touches disk: GDScript is parse-checked and C# is compile-checked with build_csharp, so code that doesn't compile never lands in your project. Scene edits are undoable, batched edits roll back on failure, and an audit log records every call. This free, MIT-licensed Lite edition covers the whole core loop (50 tools) and now lets the AI SEE your running game: it inspects, authors, and runs your project, then screenshots the game, reads its live scene tree and runtime state, and tails its errors - so it can tell you what is wrong. The Full edition makes the AI the playtester - it drives the game, presses the buttons, and asserts the results - and adds a test runner, animation tools, background exports, and 37 knowledge packs. Questions or feedback? Join the community on Discord: https://discord.gg/pBAugYuerR Third-party tool, not affiliated with the Godot Foundation.
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