Open Godot MCP 0.1.10 Tools 4.3 Community
Submitted by user masteryee-labs; MIT; 2026-07-24
Open-source MCP (Model Context Protocol) bridge for AI-driven Godot development, testing, and debugging.
Lets AI agents (Claude, GPT, etc.) control the Godot editor and runtime via a WebSocket bridge:
- Scene/node manipulation, script editing, resource management
- Deterministic playtesting, input injection, screenshot capture
- Network condition simulation, multiplayer testing
- C# project support, LSP integration, profiler access
- In-editor dock with one-click update notifications
- Agnes/NVIDIA AI API integration (vision, image gen, video gen)
- Process lifecycle management (parent watchdog, --shutdown-all)
- Screenshot cleanup UI, project-level config
Companion Python MCP server: pip install open-godot-mcp
Docs: https://github.com/masteryee-labs/Open-Godot-MCP/tree/main/Docs
--- Latest update (0.1.10) ---
## v0.1.10 — Client 連線 ENet port 自動解析
### Fixed
- **Client 連線 ENet port 自動解析**:client role 啟動時,`args.connect_to` 帶的 port 原本是 MCP WS port(例如 `127.0.0.1:7070`),但遊戲需要連的是 ENet port(例如 `8910`)。現在自動從 `Data/CSV/game_settings.csv` 讀取 `network,default_port` 的值,取代 `connect_to` 的 port,讓遊戲連到正確的 ENet 伺服器。若 `game_settings.csv` 不存在或無對應 row,則沿用原 `connect_to`(遊戲內建預設 port)。
### Tests
- 新增 3 個測試:`_read_enet_port` 找到 port、檔案不存在回 `None`、row 不存在回 `None`。
**完整測試套件:62 passed**
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