Edit of asset "MarkdownLabel" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | MarkdownLabel | |
| Description |
A custom node that extends RichTextLabel to use Markdown instead of BBCode. # Usage: Simply add a MarkdownLabel node to the scene and write its ``markdown_text`` field in Markdown format. In the RichTextLabel properties: - ``bbcode_enabled`` property must be enabled. - Do not touch the ``text`` property, since it's internally used by MarkdownLabel to properly format its text. - You can use the rest of its properties as normal. You can still use BBCode tags that don't have a Markdown equivalent, such as ``[color=green]underlined text[/color]``, allowing you to have the full functionality of RichTextLabel with the simplicity and readibility of Markdown. For more detailed info, check out the README file in the Github repository. |
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| Category | 2D Tools | |
| License | MIT | |
| Repository Provider | GitHub | |
| Repository Url | https://github.com/daenvil/MarkdownLabel | |
| Issues Url | https://github.com/daenvil/MarkdownLabel/issues | |
| Godot version | Godot 4.2 | Godot 4.2 |
| Version String | 1.3.0 | 1.1.0 |
| Download Commit | 18e13b09353b89caa3e64636572ccf52a519e120 | 1e36d5b1b471e929dd2025ad821b8647fb05044e |
| Download Url (Computed) | https://github.com/daenvil/MarkdownLabel/archive/18e13b09353b89caa3e64636572ccf52a519e120.zip | https://github.com/daenvil/MarkdownLabel/archive/1e36d5b1b471e929dd2025ad821b8647fb05044e.zip |
| Icon Url |
https://raw.githubusercontent.com/daenvil/MarkdownLabel/main/icon.png
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