Edit of asset "State Machine" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | State Machine | |
| Description | Finite State Machine for managing different States that anything can be in. For example, an Enemy can "Attack", "Patrol", "Idle", etc. | Finite State Machine for managing different States that anything can be in. For example, an Enemy can "Attack", "Patrol", "Idle", etc. |
| Category | Scripts | |
| License | MIT | |
| Repository Provider | GitHub | |
| Repository Url | https://github.com/AlecSouthward/state-machine | |
| Issues Url | https://github.com/AlecSouthward/state-machine/issues | |
| Godot version | Godot 4.2 | |
| Version String | 1.0.5 | |
| Download Commit | b83545272b7c52fce9c036f27d16238ca96a5db8 | |
| Download Url (Computed) | https://github.com/AlecSouthward/state-machine/archive/b83545272b7c52fce9c036f27d16238ca96a5db8.zip | |
| Icon Url |
https://i.imgur.com/r88RxHI.png
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