Edit of asset "Audio Events" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | Audio Events | |
| Description |
Audio Events provides a simple custom node that you can use to generate events at specific times when playing a sound. Simply create an AudioEventPlayer and attach an AudioEvents resource to it. In the AudioEvents resource, you can specify an audio file and the times at which an event (=signal) needs to be fired. |
|
| Category | Tools | |
| License | MIT | |
| Repository Provider | GitHub | |
| Repository Url | https://github.com/FreekDS/GodotAudioEvents | |
| Issues Url | https://github.com/FreekDS/GodotAudioEvents/issues | |
| Godot version | Godot 4.2 | |
| Version String | 1.0.1 | 1.0.1 |
| Download Commit | 00479cd4644fc82e59a26bc3d6c40974a3deeb15 | 00479cd4644fc82e59a26bc3d6c40974a3deeb15 |
| Download Url (Computed) | https://github.com/FreekDS/GodotAudioEvents/archive/00479cd4644fc82e59a26bc3d6c40974a3deeb15.zip | https://github.com/FreekDS/GodotAudioEvents/archive/00479cd4644fc82e59a26bc3d6c40974a3deeb15.zip |
| Icon Url |
https://raw.githubusercontent.com/FreekDS/GodotAudioEvents/main/doc/icon.png
|
|