Edit of asset "Godot ECS" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | Godot ECS | |
| Description |
A lightweight yet powerful Entity Component System (ECS) framework designed specifically for Godot 4. Written purely in GDScript, this framework aims to solve the coupling problems arising from increased logic complexity in Godot projects. It provides a smooth transition path from "Godot-like" simple systems to "fully automated scheduled" high-performance parallel systems. |
Lightweight ecs framework wirtten with gdscript. - Lightweight and high-performance. - Independent of Node components. - Components and systems support serialization and deserialization. - Easy to use. - Supports both Godot 3 and Godot 4. |
| Category | Scripts | |
| License | MIT | |
| Repository Provider | GitHub | |
| Repository Url | https://github.com/godothub/godot-ecs | |
| Issues Url | https://github.com/godothub/godot-ecs/issues | |
| Godot version | Godot 4.5 | |
| Version String | 3.1.0 | 1.2.0 |
| Download Commit | d55bad71dc87f98ba5f57af3dc59fa56e9b49d1f | f264cb0cdf7b6f0cbdf85e77708d180025b3b788 |
| Download Url (Computed) | https://github.com/godothub/godot-ecs/archive/d55bad71dc87f98ba5f57af3dc59fa56e9b49d1f.zip | https://github.com/godothub/godot-ecs/archive/f264cb0cdf7b6f0cbdf85e77708d180025b3b788.zip |
| Icon Url |
https://raw.githubusercontent.com/godothub/godot-ecs/main/images/ecs.png
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