Edit of asset "Event Audio" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | Event Audio | |
| Description |
An event-based audio workflow for Godot. - Event based - add audio without modifying scenes or nodes. - Centralised. Build up a banks of audio in one place. - Works with 2D and 3D scenes. - Works with GDScript and C#. - Multiple audio variants can be associated with a trigger. When triggered, a random choice will be picked. - Triggers are searched for hierarchically the using `+` separator. - Audio banks can be swapped out at runtime. |
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| Category | Tools | |
| License | MIT | |
| Repository Provider | GitHub | |
| Repository Url | https://github.com/bbbscarter/event-audio-godot | |
| Issues Url | https://github.com/bbbscarter/event-audio-godot/issues | |
| Godot version | Godot 4.2 | |
| Version String | 1.0.1 | 1.0.1 |
| Download Commit | 856ddec8f2fe4176e73b88150a49b80f2567f6ad | 856ddec8f2fe4176e73b88150a49b80f2567f6ad |
| Download Url (Computed) | https://github.com/bbbscarter/event-audio-godot/archive/856ddec8f2fe4176e73b88150a49b80f2567f6ad.zip | https://github.com/bbbscarter/event-audio-godot/archive/856ddec8f2fe4176e73b88150a49b80f2567f6ad.zip |
| Icon Url |
https://raw.githubusercontent.com/bbbscarter/event-audio-godot/refs/heads/main/addons/event_audio/icon.png
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