Edit of asset "Light Sensor 3D" Accepted
Old/Current | New/Edit | |
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Title | Light Sensor 3D | |
Description |
Do you need to find the total amount of light reaching a point in your Godot 4 3D project? Then this asset is for you. This asset uses a real viewport and camera to determine how much light is reaching a (tiny) plane contained in the sensor, which means we're using "real" light calculations to measure light and not, say, raycasting to all lights within a sphere. The main drawback is it's expensive, so it's not something you want to update every frame. See the README for lots more details. |
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Category | 3D Tools | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/nanodeath/godot-light-sensor | |
Issues Url | https://github.com/nanodeath/godot-light-sensor/issues | |
Godot version | Godot 4.2 | |
Version String | 1.0.1 | 1.0.1 |
Download Commit | 280d15434c02244351187a1abea70d03125ea0ca | 280d15434c02244351187a1abea70d03125ea0ca |
Download Url (Computed) | https://github.com/nanodeath/godot-light-sensor/archive/280d15434c02244351187a1abea70d03125ea0ca.zip | https://github.com/nanodeath/godot-light-sensor/archive/280d15434c02244351187a1abea70d03125ea0ca.zip |
Icon Url |
https://raw.githubusercontent.com/nanodeath/godot-light-sensor/mainline/.github/assets/library_icon.png
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