Edit of asset "Gsom Console" Accepted
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Title | Gsom Console | Gsom Console |
Description |
A Half-Life 1 inspired console for Godot projects. There is an autoload singleton and optional UI. Implements variables, commands, aliases, input, etc. See full readme on GitHub or built-in Godot docs. Register CVARs/CMDs/actions from code: GsomConsole.register_cvar("test", 5, "Description.") GsomConsole.register_cmd("do_something", "Description.") GsomConsole.register_action("jump") This is NOT a GDScript REPL console, it uses separate syntax and rules similar to Half-Life and Quake (and Bash/CMD terminals if that makes sense). There is a number of built-in commands - all documented in readme and in embedded help. Just a list here: greet, help, quit, mainscene, map, alias, echo, exec, find, write_cvars, write_groups, set, toggle, ifvi, ifvv, inc, dec, condump, open_user, clear, list_bound_commands, list_bind_names, bind, unbind, unbindall, toggle_console, wait. # A short example script gravity 10 ifvi gravity == 10 "echo gravity was 10; inc gravity" bind quote_left toggle_console bind w +move_up alias +m_up "+move_up; recolor #549f16" alias -m_up "-move_up; recolor #9f5416" bind t +m_up |
A Half-Life 1 inspired console for Godot projects. There is an autoload singleton and optional UI. Implements variables, commands, aliases, input, etc. See full readme on GitHub or built-in Godot docs. Register CVARs/CMDs/actions from code: GsomConsole.register_cvar("test", 5, "Description.") GsomConsole.register_cmd("do_something", "Description.") GsomConsole.register_action("jump") This is NOT a GDScript REPL console, it uses separate syntax and rules similar to Half-Life and Quake (and Bash/CMD terminals if that makes sense). There is a number of built-in commands - all documented in readme and in embedded help. Just a list here: greet, help, quit, mainscene, map, alias, echo, exec, find, write_cvars, write_groups, set, toggle, ifvi, ifvv, inc, dec, condump, open_user, clear, list_bound_commands, list_bind_names, bind, unbind, unbindall, toggle_console, wait. # A short example script gravity 10 ifvi gravity == 10 "echo gravity was 10; inc gravity" bind quote_left toggle_console bind w +move_up alias +m_up "+move_up; recolor #549f16" alias -m_up "-move_up; recolor #9f5416" bind t +m_up |
Category | Tools | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/raub/gsom_console | |
Issues Url | https://github.com/raub/gsom_console/issues | |
Godot version | Godot 4.2 | |
Version String | 1.0.0 | 1.0.0 |
Download Commit | 11048dc3fda145ac2b1e7039f20e90b79dcfd1d5 | 11048dc3fda145ac2b1e7039f20e90b79dcfd1d5 |
Download Url (Computed) | https://github.com/raub/gsom_console/archive/11048dc3fda145ac2b1e7039f20e90b79dcfd1d5.zip | https://github.com/raub/gsom_console/archive/11048dc3fda145ac2b1e7039f20e90b79dcfd1d5.zip |
Icon Url |
https://raw.githubusercontent.com/raub/gsom_console/0.0.1/icon.png
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