Edit of asset "[GSL] Godot Shader Linker" Accepted

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Title [GSL] Godot Shader Linker
Description Shader graph assembler for Godot 4.2+. Import a Blender node graph and get an equivalent Godot shader.

Installation
Copy the addons/godot_shader_linker_(gsl) directory into your Godot project.
In Project → Plugins enable “Godot Shader Linker (GSL)”.
A Shader Linker tab will appear in the editor Bottom Panel.
Setting up the Blender add‑on
Method 1 — install from zip (recommended)
Blender → Edit → Preferences → Add-ons → Install…
Select gls_blender_exp.zip.
Enable GSL Exporter in the add‑ons list.
Switch to Godot — the Shader Linker panel will show Status: Connected to Blender.
Method 2 — Scripts Directories (convenient for development)
Blender → Edit → Preferences → File Paths → Scripts Directories → Add
Point it to .../addons/godot_shader_linker_(gsl)/Blender (or directly to .../Blender/addons, where gls_blender_exp lives).
Restart Blender and enable GSL Exporter (Add-ons).
Switch to Godot — the Shader Linker panel will show Status: Connected to Blender.

Supported Nodes

- Texture Coordinate
- Mapping
- Image Texture (projections: Flat, Box, Sphere, Tube; interpolations: Linear, Closest; extension: Repeat, Extend)
- Noise Texture
- Fractal Noise
- Color Ramp
- Combine Color
- Separate Color
- Combine XYZ
- Separate XYZ
- Math (subset of modes: Add, Subtract, Multiply, Divide, Power, Modulo, Floor, Ceil, Truncate, PingPong, Atan2, Compare, etc.)
- Vector Math (subset: Add, Subtract, Multiply, Divide, Dot Product, Cross Product, Normalize, Length, Distance, Scale, Project, Reflect, Refract, Wrap, Snap)
- Normal Map (Tangent Space)
- Bump
- Principled BSDF (base set, simplified coat)
- Material Output
Shader graph assembler for Godot 4.2+. Import a Blender node graph and get an equivalent Godot shader.


Installation

1. Copy the `addons/godot_shader_linker_(gsl)` directory into your Godot project.
2. In Project → Plugins enable “Godot Shader Linker (GSL)”.
3. The GSL UI will appear in the 3D viewport (`Ctrl + G` — hide/show).

Setting up the Blender add‑on
1. Edit → Preferences → File Paths → Scripts Directories → Add — specify the path `.../addons/godot_shader_linker_(gsl)/Blender`, `Name: gls_blender_exp`.
2. Restart Blender and enable GSL Exporter (`Add-ons`).
3. In the add‑on settings set the path to your Godot project (needed to import textures).
4. Switch to Godot — `Blender server listen` will appear in Output.


Supported Nodes

- Texture Coordinate
- Mapping
- Image Texture (projections: Flat, Box, Sphere, Tube; interpolations: Linear, Closest; extension: Repeat, Extend)
- Noise Texture
- Fractal Noise
- Color Ramp
- Combine Color
- Separate Color
- Combine XYZ
- Separate XYZ
- Math (subset of modes: Add, Subtract, Multiply, Divide, Power, Modulo, Floor, Ceil, Truncate, PingPong, Atan2, Compare, etc.)
- Vector Math (subset: Add, Subtract, Multiply, Divide, Dot Product, Cross Product, Normalize, Length, Distance, Scale, Project, Reflect, Refract, Wrap, Snap)
- Normal Map (Tangent Space)
- Bump
- Principled BSDF (base set, simplified coat)
- Material Output
Category Shaders
License GPLv3
Repository Provider Custom
Repository Url https://github.com/Djorkin/godot-shader-linker
Issues Url
Godot version Godot 4.2
Version String 0.3.0 0.2.0
Download Commit https://github.com/Djorkin/godot-shader-linker/releases/download/v0.3.0/godot_shader_linker_v0.3.0.zip 4f7052e2b251a98d754bb94c2c6779b39d71caeb
Download Url (Computed) https://github.com/Djorkin/godot-shader-linker/releases/download/v0.3.0/godot_shader_linker_v0.3.0.zip 4f7052e2b251a98d754bb94c2c6779b39d71caeb
Icon Url https://raw.githubusercontent.com/Djorkin/godot-shader-linker/main/icon.png
Preview Insert
Type image
Image/Video URL https://github.com/Djorkin/godot-shader-linker/releases/download/v0.2.0/1.gif
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Preview Insert
Type image
Image/Video URL https://github.com/Djorkin/godot-shader-linker/releases/download/v0.2.0/2.gif
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Preview Insert
Type image
Image/Video URL https://github.com/Djorkin/godot-shader-linker/releases/download/v0.2.0/3.gif
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