Edit of asset "[GSL] Godot Shader Linker" Accepted
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| Title | [GSL] Godot Shader Linker | |
| Description |
Shader graph assembler for Godot 4.2+. Import a Blender node graph and get an equivalent Godot shader. Installation Copy the addons/godot_shader_linker_(gsl) directory into your Godot project. In Project → Plugins enable “Godot Shader Linker (GSL)”. A Shader Linker tab will appear in the editor Bottom Panel. Setting up the Blender add‑on Method 1 — install from zip (recommended) Blender → Edit → Preferences → Add-ons → Install… Select gls_blender_exp.zip. Enable GSL Exporter in the add‑ons list. Switch to Godot — the Shader Linker panel will show Status: Connected to Blender. Method 2 — Scripts Directories (convenient for development) Blender → Edit → Preferences → File Paths → Scripts Directories → Add Point it to .../addons/godot_shader_linker_(gsl)/Blender (or directly to .../Blender/addons, where gls_blender_exp lives). Restart Blender and enable GSL Exporter (Add-ons). Switch to Godot — the Shader Linker panel will show Status: Connected to Blender. Supported Nodes - Texture Coordinate - Mapping - Image Texture (projections: Flat, Box, Sphere, Tube; interpolations: Linear, Closest; extension: Repeat, Extend) - Noise Texture - Fractal Noise - Color Ramp - Combine Color - Separate Color - Combine XYZ - Separate XYZ - Math (subset of modes: Add, Subtract, Multiply, Divide, Power, Modulo, Floor, Ceil, Truncate, PingPong, Atan2, Compare, etc.) - Vector Math (subset: Add, Subtract, Multiply, Divide, Dot Product, Cross Product, Normalize, Length, Distance, Scale, Project, Reflect, Refract, Wrap, Snap) - Normal Map (Tangent Space) - Bump - Principled BSDF (base set, simplified coat) - Material Output |
Shader graph assembler for Godot 4.2+. Import a Blender node graph and get an equivalent Godot shader. Installation 1. Copy the `addons/godot_shader_linker_(gsl)` directory into your Godot project. 2. In Project → Plugins enable “Godot Shader Linker (GSL)”. 3. The GSL UI will appear in the 3D viewport (`Ctrl + G` — hide/show). Setting up the Blender add‑on 1. Edit → Preferences → File Paths → Scripts Directories → Add — specify the path `.../addons/godot_shader_linker_(gsl)/Blender`, `Name: gls_blender_exp`. 2. Restart Blender and enable GSL Exporter (`Add-ons`). 3. In the add‑on settings set the path to your Godot project (needed to import textures). 4. Switch to Godot — `Blender server listen` will appear in Output. Supported Nodes - Texture Coordinate - Mapping - Image Texture (projections: Flat, Box, Sphere, Tube; interpolations: Linear, Closest; extension: Repeat, Extend) - Noise Texture - Fractal Noise - Color Ramp - Combine Color - Separate Color - Combine XYZ - Separate XYZ - Math (subset of modes: Add, Subtract, Multiply, Divide, Power, Modulo, Floor, Ceil, Truncate, PingPong, Atan2, Compare, etc.) - Vector Math (subset: Add, Subtract, Multiply, Divide, Dot Product, Cross Product, Normalize, Length, Distance, Scale, Project, Reflect, Refract, Wrap, Snap) - Normal Map (Tangent Space) - Bump - Principled BSDF (base set, simplified coat) - Material Output |
| Category | Shaders | |
| License | GPLv3 | |
| Repository Provider | Custom | |
| Repository Url | https://github.com/Djorkin/godot-shader-linker | |
| Issues Url | ||
| Godot version | Godot 4.2 | |
| Version String | 0.3.0 | 0.2.0 |
| Download Commit | https://github.com/Djorkin/godot-shader-linker/releases/download/v0.3.0/godot_shader_linker_v0.3.0.zip | 4f7052e2b251a98d754bb94c2c6779b39d71caeb |
| Download Url (Computed) | https://github.com/Djorkin/godot-shader-linker/releases/download/v0.3.0/godot_shader_linker_v0.3.0.zip | 4f7052e2b251a98d754bb94c2c6779b39d71caeb |
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https://raw.githubusercontent.com/Djorkin/godot-shader-linker/main/icon.png
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