Edit of asset "Gremlins Toolbox" Accepted
| Old/Current | New/Edit | |
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| Title | Gremlins Toolbox | |
| Description |
A collection of 2D nodes that act as components, to drag and drop into your games. Been very useful to me when crunching thrue game jams :D Latest addition: --> code to help you debug, now by enabling the "print_debug" variable of many components (some don't need it as they're very straightforward) Now includes these components: 2D: -> area_checking_group lets you chek for an area/body of a target group -> area_that_counts lets you count the number of elements from a target group inside an area -> blinking_anim makes things blink -> bullet creates projectiles that can damage and pierce a given number of bodies -> damageable makes something damageable, with a given number of hp (bullet and damageable components work well together) -> draggable makes anything draggable by your mouse cursor or a given area (if needed). currently can only be dragged from the middle of the object, and supports multiple modes -> dyn_index_setter makes the z_index of its parent dependant on its global_position.y ; when a character is lower than an object on screen, it will appear "in front" of that object -> follow_cursor makes its parent follow the mouse cursor, with configurable latency -> grow is a versatile component that can be used for grow animation, random scale between two values, and despawn shrinking animations -> image_based_dialogue is a small simple dialogue manager where you show images/animations as dialogue and you can make it go both ways. Use it for small simple dialogless games personnally :)) -> index_setter is basically dyn_index_setter but that runs only on _ready(). For static objects -> link_two_nodes link is a line2D that links two nodes, and refreshes this link every frame -> look_at makes a node use the _look_at() function on another node / on the mouse cursor -> platformer_chara is a basic template for a 2D platformer character -> platformer_npc is a basic template for a 2D character npc. Can chase, walk around, flee... -> pos_switch is a node I included and forgot what it does. Probably makes a node switch between two position ..? -> push is a node I included and forgot what it does. Probably makes a node push something ..? i dunno really -> rand_flip is a node that makes a node2D flip_h random on _ready -> random_modulate changes the modulate value of parent, making variations in color between different instance of a same object -> selection_indicator makes a given node smoothly scale up when activated, and return it to its previous size when deactivated. Great for some sweet UI game juice when the UI is image-based -> simple_anims lets you do some simple animations on a node, hassle free ! Make them wiggle, breath, vibrate, etc ! -> spawn lets you spawn a node, simple. -> stylish_button makes any node grow on contact with mouse/area, and react to given input ! I think thats the node I use the most to make some quick image-based UI -> top_down_chara is a simple template for a top-down character2D that can move around using 8 way movement -> top_down_npc is a template to make top-down npcs that can chase, wander, or flee -> top_down_motion_sensor is a node that checks the velocity of a top_down character2D. But I don't remember why I even made it -> up_down makes a node go up and down, in a simple manner. granny of the simple_animations node. might be deprecated and deleted in favor of the simple_animations component TODO: -the platformer_chara, platformer_npc, top_down_chara and top_down_npc need to be made classes, unusable for the moment as components (but work well, the code can be copy-pasted -add some 3D traductions of some of the components -investigate wtf is pos_switch and push -clean up the @icon statements (they use icons from an icon pack online, it's bloat) |
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| Category | Scripts | |
| License | MIT | |
| Repository Provider | Gogs/Gitea/Codeberg | |
| Repository Url | https://codeberg.org/filemon_filemon/gremlins-toolbox | |
| Issues Url | https://codeberg.org/filemon_filemon/gremlins-toolbox/issues | |
| Godot version | Godot 4.1 | |
| Version String | 0.15 | |
| Download Commit | 472d50bd049ab170d95fa49a4a8c9c69346a5109 | ff69858ac0f0223f69804233de4c5806a50ab140 |
| Download Url (Computed) | https://codeberg.org/filemon_filemon/gremlins-toolbox/archive/472d50bd049ab170d95fa49a4a8c9c69346a5109.zip | https://codeberg.org/filemon_filemon/gremlins-toolbox/archive/ff69858ac0f0223f69804233de4c5806a50ab140.zip |
| Icon Url |
https://gram.social/storage/m/_v2/893089312342452930/3dc769ff5-aadbb1/t4Yrat8DgMer/JSxrskOBdOJJ2XLXC8JdANhhl4q9TM7A1wFIEwoh.jpg
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