Edit of asset "Slang Compute Shaders" Accepted

Old/Current New/Edit
Title Slang Compute Shaders
Description Simplifies working with compute shaders within Godot.

Features:
Simple and straightforward handling of .slang files. You can load("res://something.slang") and it works exactly how you would expect.
Uses a high-level API for binding shader parameters, similar to GDShader (set_shader_parameter(...)).
Minimizes boilerplate by automatically binding shader parameters for common textures (color, depth, normal/roughness, etc.), current time, shader globals, and more.
Allows exposing shader parameters to the editor via a familiar export pattern.
First-class support for compositor effects.
Supports most major Slang features, including modules.
Supports most .glsl and .hlsl shaders in addition to .slang.
Category Shaders
License MIT
Repository Provider Custom
Repository Url https://github.com/DevPrice/godot-slang
Issues Url https://github.com/DevPrice/godot-slang/issues
Godot version Godot 4.5
Version String 2.0.0 1.0.2
Download Commit https://github.com/DevPrice/godot-slang/releases/download/v2.0.0/godot-slang.zip https://github.com/DevPrice/godot-slang/releases/download/v1.0.2/godot-slang.zip
Download Url (Computed) https://github.com/DevPrice/godot-slang/releases/download/v2.0.0/godot-slang.zip https://github.com/DevPrice/godot-slang/releases/download/v1.0.2/godot-slang.zip
Icon Url https://raw.githubusercontent.com/DevPrice/godot-slang/refs/heads/main/raw/Slang_LogoBug_48px.png