Edit of asset "TileMapLayer3D" Accepted

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Title TileMapLayer3D
Description 2D to 3D level and asset Creation. Inspired by the 2D TileMapLayer node. This Plugin allows you to create 3D levels with 2D Tiles and Textures.

You can paint and erase as you would in a full Tiling and Level creation system.

It supports Collision and exporting the Level and Assets as separate meshes.

Allows tiling across all 3D axis, with a perfect grid-based structure.

You can also create Objects and reusable assets with this plugin.

Auto-tiling is stable, but Requires 3x3 (minimal) TileSet with 47 Pieces (uses same Terrain configuration as TileMapLayer nodes for 2D)

0.4.0 new Features (Please backup your work before updating - some breaking changes)
-BOX & PRISM Mesh Modes - 3D tiles with configurable depth
-SpriteMesh Integration - Generate standalone 3D meshes from tile selections
-Backface Painting - Double-sided walls for interior/exterior rooms
-Spatial Chunking - 50x50x50 unit regions for better performance with 50,000+ tiles
-Columnar Storage - ~47% smaller scene files with sparse data storage
-Auto-Migration System - All old scene formats automatically upgraded (see GitHub for migration instructions)
-Enhanced Collision - Binary export and BOX/PRISM support
-18 Orientations - Base 6 + 12 tilted variants for ramps/slopes
-UI/UX Improvements - SelectionManager, state persistence, defensive resets
- Integration with SpriteMesh (https://github.com/98teg/SpriteMesh)** by [98teg] also under MIT
2D to 3D level and asset Creation. Inspired by the 2D TileMapLayer node. This Plugin allows you to create 3D levels with 2D Tiles and Textures.

You can paint and erase as you would in a full Tiling and Level creation system.

It supports Collision and exporting the Level and Assets as separate meshes.

Allows tiling across all 3D axis, with a perfect grid-based structure.

You can also create Objects and reusable assets with this plugin.

New Feature: Auto-tiling has been added as an experimental feature, but this breaks compatibility with previous versions. Requires 3x3 (minimal) TileSet with 47 Pieces (uses same Terrain configuration as TileMapLayer nodes for 2D)

New Feature: New Mesh Modes and Rotation options. Allows for Flat QUADS or BOX Meshes.
Category 3D Tools
License MIT GPLv3
Repository Provider GitHub
Repository Url https://github.com/DanTrz/TileMapLayer3D
Issues Url https://github.com/DanTrz/TileMapLayer3D/issues
Godot version Godot 4.5
Version String 0.4.3 0.3.0
Download Commit cabdc36fbdc71cb819d0000be67c4767cede2287 83b89a3900ba0b825562f28d59a7fc141b51e54b
Download Url (Computed) https://github.com/DanTrz/TileMapLayer3D/archive/cabdc36fbdc71cb819d0000be67c4767cede2287.zip https://github.com/DanTrz/TileMapLayer3D/archive/83b89a3900ba0b825562f28d59a7fc141b51e54b.zip
Icon Url https://raw.githubusercontent.com/DanTrz/TileMapLayer3D/main/addons/TileMapLayer3D/assets/icons/LargeIcon.png