Edit of asset "Horror Survival Game Project" Accepted
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| Title | Horror Survival Game Project | Horror Survival Game Project (0.0.0.0) |
| Description |
Horror Survival Game Project (HSG) (0.0.0.0) First Person Sandbox Hybrid Voxel Survival Game Project. Technology: Marching Cubes, Greedy Meshing, GDExtension. Languages: GLSL Shader, GDScript, C++ Support: Windows 10, 11. (Vulkan, Directx 12) Minimum requirement: ⠀CPU: CPU Intel(R) Core(TM) i5-7300HQ (3.50 GHz) (4 Cores) (4GB RAM) ⠀GPU: NVIDIA GeForce GTX 1060 with Max-Q Design (1265 MHz) (3GB VRAM) ⠀Storage: Up to 1GB available space Author: BoQsc Check the credits.txt file for license of each asset. Project and code is under CC0 license. To have a smoother playing: Press Play Button from the Godot Project List instead of running from the opened project. I have feeling that Godot Editor tries to add unnecessary things to the runtime that might be producing performance spikes. When you run from the Godot Editor (F6), it attaches the Debugger, Remote Scene Tree, and Profiler. This significantly slows down multithreaded generation. Updating project: a simple HSG asset re-download and reinstall should be enough. Versions of project redistribution. ________________With .godot folder________________________________ Project with precompiled shaders ready to play (No reimport) https://github.com/BoQsc/gpu-marching-cubes/releases/tag/latest ________________No .godot folder__________________________________ Project source code without precompiled shaders. (Needs reimport) After download of this project you have to trigger the assets import to start playing, this is done by first-time opening/editing project. https://github.com/BoQsc/Horror-Survival-Game-Project/archive/HEAD.zip ____________________________________________________________________ HSG is a Zombie Sandbox Survival game in a low poly style. Procedural volumetric terrain. The game features volumetric terrain instead of heightmaps. If you have a 3D grid of density values (voxels)—where some points are "solid" and some are "empty"—marching cubes is the algorithm that "marches" through that grid and generates the actual polygonal mesh (triangles) that your GPU can render. Tags: Survival, Horror, Voxel, Procedural, Godot, Source Code, FPS, Zombie If you want to help any way with the project please create an issue on GitHub or do a post in the GitHub Discussions. We need all the help to keep this project alive, from ideas, writers to arts, animations, code and even suggestions for the game name are welcomed, thank you for reading this. Even a simple star ⭐ on GitHub will positively contribute towards the future of this project. |
Horror Survival Game Project (0.0.0.0) First Person Sandbox Hybrid Voxel Survival Game Project. Technology: Marching Cubes, Greedy Meshing, GDExtension. Languages: GLSL Shader, GDScript, C++ Minimum requirement: NVIDIA GeForce GTX 1060 with Max-Q Design Project Author: BoQsc Year: 2025 |
| Category | Projects | Projects |
| License | CC0 | CC0 |
| Repository Provider | Custom | GitHub |
| Repository Url | https://github.com/BoQsc/Horror-Survival-Game-Project/ | https://github.com/BoQsc/gpu-marching-cubes |
| Issues Url | https://github.com/BoQsc/gpu-marching-cubes/issues | https://github.com/BoQsc/gpu-marching-cubes/issues |
| Godot version | Godot 4.6 | Godot 4.5 |
| Version String | 0.0.0.0 | 0.0.0.0 |
| Download Commit | https://github.com/BoQsc/gpu-marching-cubes/releases/download/latest/hsg-pre_imported_asset.zip | 20731fa73fb26145f7f16cfcd9068ecaeb7b41d7 |
| Download Url (Computed) | https://github.com/BoQsc/gpu-marching-cubes/releases/download/latest/hsg-pre_imported_asset.zip | https://github.com/BoQsc/gpu-marching-cubes/archive/20731fa73fb26145f7f16cfcd9068ecaeb7b41d7.zip |
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