Edit of asset "Collision Presets" Accepted

Old/Current New/Edit
Title Collision Presets
Description Godot already provides 32 collision layers, but managing them across large projects quickly becomes error-prone.

A simple editor plugin for Godot 4 that turns manual collision layer and mask setup into reusable named presets.
Instead of remembering bitmask integers or ticking boxes on every physics object, you define named presets (like “Player”, “Enemy”, “Trigger”) once and apply them with a single click in the editor. The plugin also generates safe constants for use in code and keeps assigned presets in sync at runtime.

The plugin features:
- A clean preset UI integrated into the CollisionObject inspector.
- Central preset database stored in a resource, ready for version control.
- Automatically generated CollisionPresets constants for autocomplete.
- Runtime sync via an autoload so presets are applied when the scene runs.
- Metadata-based storage so scene inheritance and version control work naturally.

Lookup the GitHub readme for examples and documentation.
https://github.com/Adrien-Lucas/godot-collision-presets

Works with both 2D and 3D physics objects.
Category Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/Adrien-Lucas/godot-collision-presets
Issues Url https://github.com/Adrien-Lucas/godot-collision-presets/issues
Godot version Godot 4.5
Version String 1.2.1 1.2
Download Commit 3123a536cc45c52e96a773e45b78caa154a069c8 811726861d23baaa6142f5da82a6e76d36ab0f1d
Download Url (Computed) https://github.com/Adrien-Lucas/godot-collision-presets/archive/3123a536cc45c52e96a773e45b78caa154a069c8.zip https://github.com/Adrien-Lucas/godot-collision-presets/archive/811726861d23baaa6142f5da82a6e76d36ab0f1d.zip
Icon Url https://i.imgur.com/QDcMxk9.png