Edit of asset "Dolly Camera Controller" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | Dolly Camera Controller | |
| Description |
Godot Dolly Camera Controller A script used to make a *Dolly Zoom effect*. Instantiate it and attach it to a camera. The controller will adjust the camera FOV depending of the distance between the camera and the tacked subject or start distance to create a dolly zoom when the camera is moving. --- ## About the *Dolly Zoom Effect* or *Vertigo Effect* Dolly Zoom Effect *(Vertigo Effect)* is a camera technique where the camera moves closer or farther from a subject while zooming in or out to keep the subject the same size in the frame. This creates a disorienting effect where the background appears to expand or contract. How It Works: - Moving forward (dolly in) → Zoom out (Camera FOV increase). - Moving backward (dolly out) → Zoom in (Camera FOV decrease). Famous Examples: - Vertigo (1958) – First use of the effect. - Jaws (1975) – Iconic shark attack realization scene. - Goodfellas (1990) – Used to show paranoia. This effect is widely used in filmmaking to create tension and unease. --- ## External resources - https://en.wikipedia.org/wiki/Dolly_zoom](https://en.wikipedia.org/wiki/Dolly_zoom |
Godot Dolly Camera Controller A script used to make a *Dolly Zoom effect*. Instantiate it and attach it to a camera. The controller will adjust the camera FOV depending of the distance between the camera and the tacked subject or start distance to create a dolly zoom when the camera is moving. --- ## About the *Dolly Zoom Effect* or *Vertigo Effect* Dolly Zoom Effect *(Vertigo Effect)* is a camera technique where the camera moves closer or farther from a subject while zooming in or out to keep the subject the same size in the frame. This creates a disorienting effect where the background appears to expand or contract. How It Works: - Moving forward (dolly in) → Zoom out (Camera FOV increase). - Moving backward (dolly out) → Zoom in (Camera FOV decrease). Famous Examples: - Vertigo (1958) – First use of the effect. - Jaws (1975) – Iconic shark attack realization scene. - Goodfellas (1990) – Used to show paranoia. This effect is widely used in filmmaking to create tension and unease. --- ## External resources - https://en.wikipedia.org/wiki/Dolly_zoom](https://en.wikipedia.org/wiki/Dolly_zoom |
| Category | 3D Tools | |
| License | MIT | |
| Repository Provider | GitLab | |
| Repository Url | https://gitlab.com/thespoonfulone/godot-dolly-zoom | |
| Issues Url | https://gitlab.com/thespoonfulone/godot-dolly-zoom/issues | |
| Godot version | Godot 4.6 | Godot 4.6 |
| Version String | 1.1.0 | 1.1.0 |
| Download Commit | c8f3d3939bd2c8e1af41aaa62700d93e07c88aae | c8f3d3939bd2c8e1af41aaa62700d93e07c88aae |
| Download Url (Computed) | https://gitlab.com/thespoonfulone/godot-dolly-zoom/-/archive/c8f3d3939bd2c8e1af41aaa62700d93e07c88aae.zip | https://gitlab.com/thespoonfulone/godot-dolly-zoom/-/archive/c8f3d3939bd2c8e1af41aaa62700d93e07c88aae.zip |
| Icon Url |
https://gitlab.com/thespoonfulone/godot-dolly-zoom/-/raw/main/addons/dolly-camera-controller/assets/icons/DollyIcon.png
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