Edit of asset "Godot Road Generator" Accepted

Old/Current New/Edit
Title Godot Road Generator
Description A Godot plugin to create 3D highways, streets, and paths with ease. This is the Godot 4.3-4.6 asset, the plugin is also available for 3.5.

Features include:
- Fully custom geometry extending the 3D Path node, for perfectly tiled road seams and no holes or gaps.
- Custom nodes for road generation (RoadManager, RoadContainer, RoadPoint, and RoadLane)
- Flexible procedural intersections via RoadIntersections
- Utility RoadLaneAgent node for easily following your road
- The ability to define arbitrary number of lanes and other parameters on a per-RoadPoint basis
- Procedural geometry for lane changes based on connected RoadPoints
- Automated collision mesh generation
- Automated AI lane paths created with neighbor-connectedness
- Visual feedback with custom viewport gizmos
- Quickly generate roads using interactive an interactive add mode and live connection tool
- Terrain3D flattening with connector script (Terain3D 1.0+ only)
- A variety of pre-modeled intersection pieces are available to drop into your scene, with the ability to "snap" to your other road points.
- Export your roads directly to gLTF for further customization, and easily swap them back into your scenes by turning off procedural geo while retaining AI lanes
A Godot plugin to create 3D highways, streets, and paths with ease. This is the Godot 4.3-4.6 asset, the plugin is also available for 3.5.

Features include:
- Fully custom geometry extending the 3D Path node, for perfectly tiled road seams and no holes or gaps.
- Custom nodes for road generation (RoadManager, RoadContainer, RoadPoint, and RoadLane)
- Flexible procedural intersections via RoadIntersections
- Utility RoadLaneAgent node for easily following your road
- The ability to define arbitrary number of lanes and other parameters on a per-RoadPoint basis
- Procedural geometry for lane changes based on connected RoadPoints
- Automated collision mesh generation
- Automated AI lane paths created with neighbor-connectedness
- Visual feedback with custom viewport gizmos
- Quickly generate roads using interactive an interactive add mode and live connection tool
- Terrain3D flattening with connector script (Terain3D 1.0+ only)
- A variety of pre-modeled intersection pieces are available to drop into your scene, with the ability to "snap" to your other road points.
- Export your roads directly to gLTF for further customization, and easily swap them back into your scenes by turning off procedural geo while retaining AI lanes
Category 3D Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/TheDuckCow/godot-road-generator
Issues Url https://github.com/TheDuckCow/godot-road-generator/issues
Godot version Godot 4.3
Version String 0.9.0 0.9.0
Download Commit f2ff27c3e40e19fb50e7d0586310d93a4dde6d9d f2ff27c3e40e19fb50e7d0586310d93a4dde6d9d
Download Url (Computed) https://github.com/TheDuckCow/godot-road-generator/archive/f2ff27c3e40e19fb50e7d0586310d93a4dde6d9d.zip https://github.com/TheDuckCow/godot-road-generator/archive/f2ff27c3e40e19fb50e7d0586310d93a4dde6d9d.zip
Icon Url https://raw.githubusercontent.com/TheDuckCow/godot-road-generator/main/icon.png