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Title |
Node State Controller (C++ FSM) |
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Description |
A high-performance, reusable Finite State Machine (FSM) implementation for Godot 4. Written entirely as a native C++ GDExtension, it provides extremely fast state transitions and logic execution with virtually zero script-level overhead (approx 2x faster than pure GDScript). |
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Category |
Tools |
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License |
MIT |
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Repository Provider |
Custom |
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Repository Url |
https://github.com/KavyaJP/Godot-State-Machine
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Issues Url |
https://github.com/KavyaJP/Godot-State-Machine/issues
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Godot version |
Godot 4.5 |
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Version String |
1.0.1 |
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Download Commit |
https://github.com/KavyaJP/Godot-State-Machine/releases/download/v1.0.1/node_state_controller.zip |
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Download Url (Computed) |
https://github.com/KavyaJP/Godot-State-Machine/releases/download/v1.0.1/node_state_controller.zip
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Icon Url |
https://raw.githubusercontent.com/KavyaJP/Godot-State-Machine/refs/heads/main/icon.svg
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