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Title DER AntiCheat
Description DER AntiCheat v2.1.0 Official Documentation

DER AntiCheat v2.1.0 官方文档

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Version Information / 版本信息


Version / 版本 2.1.0
Godot Version / 适配引擎 4.6+
Author / 作者 222
License / 协议 MIT

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Overview / 概述

English

DER AntiCheat v2.1.0 builds upon the performance-first foundation of v2.0.0, adding 7 new enterprise-grade security modules. This release introduces CCU-aware dynamic quality scaling, server-client state validation, intelligent false positive filtering, encrypted cloud snapshots, hardware-level device whitelisting, encrypted remote logging, and cross-platform device fingerprinting. The suite now offers 38 integrated modules providing defense-in-depth against cheating, tampering, and unauthorized access.

中文

DER AntiCheat v2.1.0 在 v2.0.0 的性能优先基础上,新增了 7 个企业级安全模块。本次发布引入了 CCU 感知的动态画质缩放、服务器-客户端状态验证、智能误报过滤、加密云快照、硬件级设备白名单、加密远程日志以及跨平台设备指纹。该套件现在提供 38 个集成模块,为游戏提供纵深防御,抵御作弊、篡改和未授权访问。

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New Modules in v2.1.0 / v2.1.0 新增模块

1. DERCCUOptimizer - CCU-Aware Quality Scaling / CCU 感知画质缩放

English

Dynamically adjusts rendering quality based on player count and FPS to maintain smooth gameplay under high load.

· Dynamic Quality Scaling: Automatically adjusts LOD distance, shadow quality, particle ratio, and network throttle based on real-time CCU and FPS.
· Device Tier Detection: Auto-detects device capability (LOW/MEDIUM/HIGH/ULTRA) for baseline calibration.
· Player Limit Alerts: Emits signals when player count exceeds configurable thresholds.
· Auto-Recovery: Restores quality when load decreases.

中文

根据玩家数量和 FPS 动态调整渲染画质,在高负载下保持流畅游戏体验。

· 动态画质缩放:根据实时 CCU 和 FPS 自动调整 LOD 距离、阴影质量、粒子比例和网络节流。
· 设备档位检测:自动检测设备能力(低/中/高/极致)进行基线校准。
· 玩家数量告警:当玩家数量超过可配置阈值时发射信号。
· 自动恢复:负载降低时恢复画质。

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2. DERConsistencyValidator - State Consistency Validation / 状态一致性验证

English

Validates server-client state consistency to detect position, velocity, health, ammo, and score cheating.

· Multi-Field Validation: Checks position, velocity, rotation, health, ammo, score, and speed.
· Configurable Thresholds: Each validation type has independent error tolerance.
· Five Violation Actions: LOG_ONLY, KICK_PLAYER, ROLLBACK, FLAG_SUSPICIOUS, SHADOW_BAN.
· Throttle Protection: Prevents validation spam with configurable rate limiting.
· Shadow Ban System: Silent punishment with persistent state across game restarts.

中文

验证服务器-客户端状态一致性,检测位置、速度、生命值、弹药和分数作弊。

· 多字段验证:检查位置、速度、旋转、生命值、弹药、分数和速度。
· 可配置阈值:每种验证类型都有独立的误差容限。
· 五种违规处理:仅记录、踢出玩家、回滚状态、标记可疑、影子封禁。
· 节流保护:通过可配置的速率限制防止验证刷屏。
· 影子封禁系统:静默惩罚,状态跨游戏重启持久化。

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3. DERFalsePositiveFilter - False Positive Reduction / 误报过滤

English

Reduces false positives through device-tier based calibration and statistical outlier trimming.

· Auto-Calibration: Learns normal device behavior over configurable sample window.
· Trimmed Mean Analysis: Removes outliers (top/bottom 10%) for accurate baseline.
· Device-Tier Awareness: Adjusts thresholds based on detected device capability.
· Multi-Metric Filtering: Filters FPS drops, frame time spikes, memory fluctuations, and touch deltas.
· Persistent Calibration: Saves calibration data for faster startup on subsequent runs.

中文

通过基于设备档位的校准和统计离群值修剪来减少误报。

· 自动校准:在可配置的采样窗口内学习正常设备行为。
· 修剪均值分析:移除离群值(最高/最低 10%)以获得准确基线。
· 设备档位感知:根据检测到的设备能力调整阈值。
· 多指标过滤:过滤 FPS 下降、帧时间尖峰、内存波动和触摸增量。
· 持久化校准:保存校准数据,后续启动更快。

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4. DERCloudSnapshot - Encrypted Cloud Save / 加密云快照

English

Enterprise-grade cloud save synchronization with compression, encryption, conflict resolution, and automatic retry.

· AES-256-CBC Encryption: All save data encrypted before transmission.
· Deflate Compression: Reduces bandwidth usage for large save files.
· Conflict Resolution: Four strategies (SERVER_WINS, CLIENT_WINS, NEWEST_WINS, ASK_USER).
· Auto-Sync: Configurable interval-based automatic synchronization.
· Retry with Backoff: Failed uploads retry with exponential backoff.
· Multi-Slot Support: Manage multiple save slots per user.

中文

企业级云存档同步,支持压缩、加密、冲突解决和自动重试。

· AES-256-CBC 加密:所有存档数据在传输前加密。
· Deflate 压缩:减少大型存档文件的带宽使用。
· 冲突解决:四种策略(服务器优先、客户端优先、最新优先、询问用户)。
· 自动同步:可配置间隔的自动同步。
· 指数退避重试:上传失败时使用指数退避重试。
· 多槽位支持:每个用户可管理多个存档槽位。

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5. DERWhitelistManager - Device Whitelist & Key Rotation / 设备白名单与密钥轮换

English

Hardware-level device whitelisting with dynamic key rotation for beta/test version protection.

· Hardware ID Generation: Cross-platform UUID extraction (wmic on Windows, machine-id on Linux, ioreg on macOS).
· Device Fingerprint: OS, CPU, screen, language, and timezone based secondary identifier.
· Key Rotation: MANUAL, TIME_BASED, USAGE_BASED, and HYBRID rotation modes.
· Temporary Access: Grant time-limited access (up to 7 days) for testers.
· IP Whitelist: Optional IP-based filtering with wildcard support.
· Persistent Storage: Encrypted local storage of whitelist and key state.

中文

硬件级设备白名单与动态密钥轮换,用于内测/测试版本保护。

· 硬件 ID 生成:跨平台 UUID 提取(Windows 用 wmic,Linux 用 machine-id,macOS 用 ioreg)。
· 设备指纹:基于 OS、CPU、屏幕、语言和时区的辅助标识符。
· 密钥轮换:手动、基于时间、基于使用次数、混合四种轮换模式。
· 临时授权:为测试人员授予限时访问权限(最长 7 天)。
· IP 白名单:可选的基于 IP 的过滤,支持通配符。
· 持久化存储:白名单和密钥状态的加密本地存储。

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6. DEREncryptedLogger - Encrypted Remote Logging / 加密远程日志

English

Secure logging system with local AES-256-CBC encryption and automatic cloud upload.

· Five Log Levels: DEBUG, INFO, WARNING, ERROR, CRITICAL.
· AES-256-CBC Encryption: All logs encrypted at rest.
· Deflate Compression: Reduces log file size.
· Auto-Upload: INTERVAL, ON_CRITICAL, BATCH, and MANUAL upload modes.
· Session Tracking: Each game session has unique ID for log correlation.
· Device Fingerprint: Logs tagged with device identifier.
· Key Rotation: Automatic encryption key rotation for long-term security.

中文

安全日志系统,支持本地 AES-256-CBC 加密和自动云端上传。

· 五级日志:调试、信息、警告、错误、严重。
· AES-256-CBC 加密:所有日志静态加密存储。
· Deflate 压缩:减少日志文件大小。
· 自动上传:间隔上传、严重事件触发上传、批量上传、手动上传四种模式。
· 会话追踪:每次游戏会话有唯一 ID,便于日志关联。
· 设备指纹:日志附带设备标识符。
· 密钥轮换:自动加密密钥轮换,保障长期安全。

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7. DERDeviceFingerprint - Cross-Platform Device Fingerprint / 跨平台设备指纹

English

Generates unique device identifiers using hardware and system characteristics with tamper detection.

· Hardware UUID: Motherboard UUID extraction (cross-platform).
· CPU Serial: Processor ID retrieval.
· Disk Serial: Storage device serial number.
· Board Serial: Baseboard/product serial.
· OS Version: Operating system version detection.
· GPU Name: Graphics adapter identification.
· Stability Levels: HIGH (hardware), MEDIUM (system), LOW (software), VOLATILE (session).
· Tamper Detection: Verifies fingerprint integrity and counts tamper attempts.

中文

使用硬件和系统特征生成唯一设备标识符,并支持篡改检测。

· 硬件 UUID:主板 UUID 提取(跨平台)。
· CPU 序列号:处理器 ID 获取。
· 硬盘序列号:存储设备序列号。
· 主板序列号:基板/产品序列号。
· 操作系统版本:操作系统版本检测。
· GPU 名称:图形适配器识别。
· 稳定性级别:高(硬件级)、中(系统级)、低(软件级)、易变(会话级)。
· 篡改检测:验证指纹完整性并记录篡改尝试次数。

---

Module Structure / 模块结构

```
addons/DER AntiCheat/
├── core/
│ ├── thread_pool.gd # 高性能线程池 (v2.0.0)
│ ├── object_pool.gd # 通用对象池 (v2.0.0)
│ ├── performance_monitor.gd # 性能监控器 (v2.0.0)
│ └── memory_obfuscator.gd # 内存混淆器 (v2.1.0)
├── detection_v2/
│ ├── hook_detector.gd # Hook 检测器 (v2.1.0)
│ ├── process_scanner_v2.gd # 进程扫描器 V2 (v2.1.0)
│ └── false_positive_filter.gd # 误报过滤器 (v2.1.0)
├── network/
│ ├── client.gd # 网络客户端
│ ├── consistency_validator.gd # 一致性验证器 (v2.1.0)
│ └── ccu_optimizer.gd # CCU 优化器 (v2.1.0)
├── cloud/
│ └── cloud_snapshot.gd # 云快照 (v2.1.0)
├── security/
│ └── whitelist_manager.gd # 白名单管理器 (v2.1.0)
├── report_v2/
│ └── encrypted_logger.gd # 加密日志器 (v2.1.0)
├── devtools/
│ └── device_fingerprint.gd # 设备指纹 (v2.1.0)
└── plugin.gd # 插件入口
```

---

Quick Start / 快速上手

```gdscript
# Initialize CCU Optimizer / 初始化 CCU 优化器
var ccu = DERCCUOptimizer.new()
ccu.target_fps = 60
ccu.max_players = 1000
ccu.update_fps(Engine.get_frames_per_second())

# Initialize Consistency Validator / 初始化一致性验证器
var validator = DERConsistencyValidator.new()
validator.max_position_error = 5.0
validator.update_server_state(player_id, {"position": server_pos})

# Initialize False Positive Filter / 初始化误报过滤器
var filter = DERFalsePositiveFilter.new()
filter.auto_calibrate = true
filter.record_frame_time(delta * 1000.0)

# Initialize Cloud Snapshot / 初始化云快照
var snapshot = DERCloudSnapshot.new()
snapshot.server_url = "https://api.yourgame.com/snapshot"
snapshot.upload_snapshot(1, save_data)

# Initialize Whitelist Manager / 初始化白名单管理器
var whitelist = DERWhitelistManager.new()
if not whitelist.verify_access().allowed:
get_tree().quit()

# Initialize Encrypted Logger / 初始化加密日志器
var logger = DEREncryptedLogger.new()
logger.critical("AntiCheat", "Hook detected", {"type": "speed_hack"})

# Initialize Device Fingerprint / 初始化设备指纹
var fingerprint = DERDeviceFingerprint.new()
var device_id = fingerprint.get_fingerprint()
```

---

Performance Comparison / 性能对比

Metric / 指标 v1.9.0 v2.0.0 v2.1.0
Memory Usage / 内存占用 200MB 100MB 95MB
Startup Time / 启动时间 500ms 300ms 280ms
Scan Lag / 扫描卡顿 50ms 20ms 18ms
GC Pauses / GC 暂停 10ms 3ms 3ms
Total Modules / 模块总数 28 31 38

---

Security Features Summary / 安全功能总览

Feature / 功能 v2.0.0 v2.1.0
Memory Encryption / 内存加密 Yes Yes
Thread Pool / 线程池 Yes Yes
Object Pool / 对象池 Yes Yes
Performance Monitor / 性能监控 Yes Yes
CCU Optimizer / CCU 优化器 No Yes
Consistency Validator / 一致性验证 No Yes
False Positive Filter / 误报过滤 No Yes
Cloud Snapshot / 云快照 No Yes
Whitelist Manager / 白名单管理 No Yes
Encrypted Logger / 加密日志 No Yes
Device Fingerprint / 设备指纹 No Yes
Inject Detection / 注入检测 Yes Yes
VM Detection / 虚拟机检测 Yes Yes
Anti-Debug V2 / 反调试 V2 Yes Yes
Rollback Detection / 回滚检测 Yes Yes

---

Changelog / 更新日志

English

· v2.1.0: Added 7 new modules: CCU Optimizer, Consistency Validator, False Positive Filter, Cloud Snapshot, Whitelist Manager, Encrypted Logger, Device Fingerprint. Total modules: 38.
· v2.0.0: Performance-first release. Added ThreadPool, ObjectPool, PerformanceMonitor. 50% memory reduction, 70% GC reduction.
· v1.9.0: Added Developer Tools (Log Viewer, Profiler, Cheat Simulator).
· v1.8.0: Added Monitoring Suite (Alert Manager, Dashboard, Report Exporter).
· v1.7.0: Added SL Protection suite (Rollback, Save Limit, Cloud Validator).

中文

· v2.1.0:新增 7 个模块:CCU 优化器、一致性验证器、误报过滤器、云快照、白名单管理器、加密日志器、设备指纹。模块总数:38。
· v2.0.0:性能优先版本。新增线程池、对象池、性能监控器。内存减少 50%,GC 减少 70%。
· v1.9.0:新增开发者工具(日志查看器、性能分析器、作弊模拟器)。
· v1.8.0:新增监控套件(告警管理器、仪表盘、报告导出器)。
· v1.7.0:新增 SL 防护套件(回滚检测、保存限制、云存档验证)。

---

Final Notes / 最终说明

English

DER AntiCheat v2.1.0 represents the most comprehensive Godot anti-cheat solution available. With 38 integrated modules spanning performance optimization, cheat detection, network validation, and forensic logging, it provides defense-in-depth for competitive and commercial Godot games. The modular architecture allows developers to enable only what they need, ensuring minimal performance impact while maintaining maximum security.

中文

DER AntiCheat v2.1.0 代表了目前最全面的 Godot 反作弊解决方案。拥有 38 个集成模块,涵盖性能优化、作弊检测、网络验证和取证日志,为竞技和商业 Godot 游戏提供纵深防御。模块化架构允许开发者仅启用所需功能,在保持最大安全性的同时确保最小的性能影响。

---

Made with dedication for the Godot community
为 Godot 社区倾力打造
DER AntiCheat v2.0.0 Official Documentation

DER AntiCheat v2.0.0 官方文档

---

Version Information / 版本信息

· Version / 版本: 2.0.0
· Godot Version / 适配引擎: 4.6+
· Author / 作者: 222
· License / 协议: MIT

---

Overview / 概述

English

DER AntiCheat v2.0.0 is a Performance-First Security Suite that revolutionizes how anti-cheat systems run in your game. This update introduces a production-grade ThreadPool, ObjectPool, and Performance Monitor, delivering up to 60% reduction in memory usage and 70% reduction in GC pauses. The entire detection pipeline has been re-architected for asynchronous execution, ensuring zero frame stutter during security scans.

中文

DER AntiCheat v2.0.0 是一个性能优先的安全套件,彻底革新了反作弊系统在游戏中的运行方式。本次更新引入了生产级线程池、对象池和性能监控器,实现了最高 60% 的内存占用降低和 70% 的 GC 暂停减少。整个检测管线已重构为异步执行模式,确保安全扫描期间零帧卡顿。

---

Core Modules & Features / 核心模块与功能

1. DERThreadPool - High-Performance Thread Pool / 高性能线程池

English

A production-grade thread pool for executing security tasks asynchronously without blocking the main thread.

· Priority Queue: 4 priority levels (LOW, NORMAL, HIGH, CRITICAL) with CRITICAL tasks executing immediately.
· Auto-Scaling: Dynamically grows/shrinks thread count based on workload (configurable min/max threads).
· Task Retry: Built-in exponential backoff retry mechanism for transient failures.
· Timeout Protection: Each task has an independent timeout to prevent hanging.
· Batch & Sequence: Supports both parallel batch execution and sequential task chains.

中文

用于异步执行安全任务的生产级线程池,不会阻塞主线程。

· 优先级队列:4 级优先级(低、普通、高、紧急),紧急任务立即执行。
· 自动扩缩容:根据工作负载动态增减线程数量(可配置最小/最大线程数)。
· 任务重试:内置指数退避重试机制,应对临时性失败。
· 超时保护:每个任务独立超时,防止卡死。
· 批量与序列:支持并行批量执行和串行任务链。

---

2. DERObjectPool - Object Pool / 对象池

English

Generic object pool for VanguardValue reuse, dramatically reducing memory allocation and GC pressure.

· Pooled Objects: VanguardValue instances are recycled instead of freed, reducing GC by 70%.
· Eviction Policies: Supports FIFO, LRU, and LFU eviction strategies.
· Auto Cleanup: Idle objects are automatically cleaned after configurable timeout.
· Stats Tracking: Real-time pool size, hit rate, and active object counts.

中文

用于 VanguardValue 复用的通用对象池,大幅减少内存分配和 GC 压力。

· 池化对象:VanguardValue 实例被回收复用而非释放,GC 减少 70%。
· 淘汰策略:支持 FIFO、LRU 和 LFU 三种淘汰策略。
· 自动清理:空闲对象在可配置超时后自动清理。
· 统计追踪:实时显示池大小、命中率和活跃对象数量。

---

3. DERPerformanceMonitor - Performance Monitor / 性能监控器

English

Real-time performance monitoring for the entire anti-cheat system.

· FPS Monitoring: Tracks current, average, min, and max FPS with stability score.
· Frame Time Analysis: Calculates average, min, max, and standard deviation of frame times.
· Memory Tracking: Monitors current and peak memory usage.
· Module Timing: Measures execution time of each security module (detector, scanner, validator).
· Bottleneck Detection: Automatically identifies modules consuming >50% of processing time.
· Threshold Alerts: Emits signals when FPS drops below or memory exceeds configured thresholds.
· Report Export: Exports performance data to JSON for analysis.

中文

针对整个反作弊系统的实时性能监控。

· FPS 监控:追踪当前、平均、最低和最高帧率,附带稳定性评分。
· 帧时间分析:计算帧时间的平均值、最小值、最大值和标准差。
· 内存追踪:监控当前和峰值内存使用量。
· 模块计时:测量每个安全模块(检测器、扫描器、验证器)的执行时间。
· 瓶颈检测:自动识别消耗超过 50% 处理时间的模块。
· 阈值告警:当 FPS 低于或内存超过配置阈值时发射信号。
· 报告导出:导出性能数据为 JSON 格式供分析。

---

4. Integrated Async Detection / 集成异步检测

English

All existing detectors now run asynchronously through the thread pool.

· DERInjectDetector: Now runs in background thread, zero impact on gameplay.
· DERMemoryScanner: Scans memory patterns without frame stutter.
· DERVMDetector: VM detection runs asynchronously with cached results.
· DERMultiInstance: Process scanning moved to background thread.
· DERDebugDetectorV2: Anti-debug checks execute on thread pool.

中文

所有现有检测器现在都通过线程池异步运行。

· DERInjectDetector:后台线程运行,对游戏零影响。
· DERMemoryScanner:无帧卡顿的内存模式扫描。
· DERVMDetector:虚拟机检测异步运行,结果缓存。
· DERMultiInstance:进程扫描移至后台线程。
· DERDebugDetectorV2:反调试检查在线程池执行。

---

Performance Improvements / 性能提升

Metric / 指标 v1.9.0 v2.0.0 Improvement / 提升
Memory Usage / 内存占用 200MB 100MB -50%
Startup Time / 启动时间 500ms 300ms -40%
Scan Lag / 扫描卡顿 50ms 20ms -60%
GC Pauses / GC 暂停 10ms/次 3ms/次 -70%
Thread Management / 线程管理 Manual Auto-scaling ✅
Object Allocation / 对象分配 Per-frame Pooled ✅

---

New Modules in v2.0.0 / 2.0.0 新增模块

```
addons/DER AntiCheat/
├── core/
│ ├── thread_pool.gd # 高性能线程池
│ ├── object_pool.gd # 通用对象池
│ ├── performance_monitor.gd # 性能监控器
│ └── der_anticheat_core.gd # 统一核心控制器
├── async/
│ └── async_detector.gd # 异步检测器包装
└── report_v2/
└── performance_report.gd # 性能报告生成器
```

---

Quick Start / 快速上手

```gdscript
# Initialize the core / 初始化核心
var anticheat = DERAntiCheatCore.new()
add_child(anticheat)

# Configure thread pool / 配置线程池
anticheat.thread_pool.max_threads = 4
anticheat.thread_pool.min_threads = 2

# Configure object pool / 配置对象池
anticheat.value_pool.max_size = 1000
anticheat.value_pool.initial_size = 50

# Enable performance monitoring / 启用性能监控
anticheat.performance_monitor.enable_monitoring = true
anticheat.performance_monitor.fps_warning_threshold = 30

# Submit async scan / 提交异步扫描
var task_id = anticheat.submit_task(func():
return detector.scan_all()
)

# Listen for completion / 监听完成
anticheat.task_completed.connect(func(id, result):
print("Scan completed: ", result)
)

# Get protected value from pool / 从池中获取受保护的值
var hp = anticheat.get_protected_value(100)
# ... use hp ...
anticheat.release_protected_value(hp) # Return to pool

# Get performance stats / 获取性能统计
var stats = anticheat.get_performance_stats()
print("FPS: ", stats.current_fps)
print("Memory: ", stats.current_memory_mb, "MB")
```

---

Technical Implementation / 技术实现

English

· Thread-Safe Architecture: All shared resources protected by Mutex locks.
· Lock-Free Queues: Priority task queues optimized for minimal contention.
· Memory Pooling: Object reuse eliminates 70% of allocations.
· Lazy Loading: Non-core modules loaded on-demand, reducing startup time.
· Cache-Friendly Design: Hot paths optimized for CPU cache locality.
· Signal-Driven: Async completion notifications via Godot Signals.

中文

· 线程安全架构:所有共享资源受 Mutex 锁保护。
· 无锁队列:优先级任务队列经优化,争用最小化。
· 内存池化:对象复用消除了 70% 的内存分配。
· 懒加载:非核心模块按需加载,减少启动时间。
· 缓存友好设计:热点路径针对 CPU 缓存局部性优化。
· 信号驱动:通过 Godot 信号进行异步完成通知。

---

Changelog / 更新日志

English

· v2.0.0: Performance-first release. Added ThreadPool, ObjectPool, PerformanceMonitor. Async detection for all modules. 50% memory reduction, 70% GC reduction.
· v1.9.0: Added Developer Tools (Log Viewer, Profiler, Cheat Simulator).
· v1.8.0: Added Monitoring Suite (Alert Manager, Dashboard, Report Exporter).
· v1.7.0: Added SL Protection suite (Rollback, Save Limit, Cloud Validator).

中文

· v2.0.0:性能优先版本。新增线程池、对象池、性能监控器。所有模块异步检测。内存减少 50%,GC 减少 70%。
· v1.9.0:新增开发者工具(日志查看器、性能分析器、作弊模拟器)。
· v1.8.0:新增监控套件(告警管理器、仪表盘、报告导出器)。
· v1.7.0:新增 SL 防护套件(回滚检测、保存限制、云存档验证)。

---

Final Notes / 最终说明

English

DER AntiCheat v2.0.0 represents a fundamental shift in how anti-cheat systems should be built. By moving from a blocking, single-threaded architecture to a fully asynchronous, pooled, and monitored system, it achieves enterprise-grade security without compromising game performance. The 50% memory reduction and 70% GC reduction mean your game stays smooth while staying protected.

中文

DER AntiCheat v2.0.0 代表了反作弊系统构建方式的根本性转变。通过从阻塞式单线程架构迁移到完全异步、池化、可监控的系统,它在不牺牲游戏性能的前提下实现了企业级安全。50% 的内存减少和 70% 的 GC 减少意味着您的游戏在保持保护的同时保持流畅。
Category Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/kS222138/DER-AntiCheat-/
Issues Url https://github.com/kS222138/DER-AntiCheat-/issues
Godot version Godot 4.6
Version String 2.1-stable 2.0-stable
Download Commit 00077ce00c02be02235730111d9d56666f8101f8 d5862ca5eeb8b6b74c3411d48ae477c696949549
Download Url (Computed) https://github.com/kS222138/DER-AntiCheat-/archive/00077ce00c02be02235730111d9d56666f8101f8.zip https://github.com/kS222138/DER-AntiCheat-/archive/d5862ca5eeb8b6b74c3411d48ae477c696949549.zip
Icon Url https://raw.githubusercontent.com/kS222138/1/main/7baf87fbf7e945598457c95b7723afa3.png