Edit of asset "AI Assistant Hub" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | AI Assistant Hub | |
| Description |
Embed AI assistants in Godot to help you code, edit scenes, and more. Full video tutorial available. [ Own your game ] - Designed for developers who still want to drive their game's creative and development processes, but want AI help to augment their capacity. [ Forget about subscriptions (if you want) ] - Designed for local LLMs first, but capable of using remote options. [ Small focused assistants ] - With a unique take on LLMs centered around the idea of having different assistant types for different tasks. [ Secure ] - Designed to give you control over what your assistants can or cannot do. [ Lightweight ] - Designed to have the least amount of dependencies, you only need to have a program to run LLMs like Ollama, don't worry about installing a bunch of other things. [ Extensible ] - Designed in a way you can build new tools or enable new LLM providers. This plugin does not run LLM models directly, but acts as an interface between Godot and your LLM provider. There are plenty of options to run LLMs locally. Thanks to the community, this tool supports the following: - Ollama* - Google Gemini - Jan - Ollama Turbo - OpenRouter - OpenWebUI - xAI *Ollama is supported by the maintainer, and sometimes ahead in features. You can learn more about what has changed in the latest version in https://github.com/FlamxGames/godot-ai-assistant-hub/blob/main/versions.md |
Embed free* AI assistants in Godot with the ability to read and write code in Godot's Code Editor. (*Free unless you use a non-local service like Gemini, xAI, etc) Key Features - Assistants can write code or documentation directly in Godot's Code Editor. - Assistants can read the code you highlight for quick interactions. - Save reusable prompts to ask your assistant to act with a single button. - Create your own assistant types and quick prompts without coding. - Have multiple chat sessions with different types of assistants simultaneously. - Edit the conversation history in case your assistant gets confused by some of your prompts. - Call LLMs locally or remotely. Please watch the videos to get started. Note, this plugin does not run LLM models directly, but acts as an interface between Godot and your LLM. There are plenty of options to run LLMs locally. Thanks to the community this tool supports the following: - Ollama* - Google Gemini - Jan (LM Studio) - Ollama Turbo - OpenRouter - OpenWebUI - xAI (*Ollama is officially supported, while the other LLM providers are maintained by community contributions. ) You can learn more about what has changed in the latest version in https://github.com/FlamxGames/godot-ai-assistant-hub/blob/main/versions.md |
| Category | Tools | |
| License | MIT | |
| Repository Provider | GitHub | |
| Repository Url | https://github.com/FlamxGames/godot-ai-assistant-hub | |
| Issues Url | https://github.com/FlamxGames/godot-ai-assistant-hub/issues | |
| Godot version | Godot 4.3 | |
| Version String | 2.0.0 | 1.8.3 |
| Download Commit | 0c0e647913e2005f721e53330e9ac1911a8d500f | 01009507ba45383956e3305c5810b8fb460c491f |
| Download Url (Computed) | https://github.com/FlamxGames/godot-ai-assistant-hub/archive/0c0e647913e2005f721e53330e9ac1911a8d500f.zip | https://github.com/FlamxGames/godot-ai-assistant-hub/archive/01009507ba45383956e3305c5810b8fb460c491f.zip |
| Icon Url |
https://raw.githubusercontent.com/FlamxGames/godot-ai-assistant-hub/refs/heads/main/logo.png
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