Edit of asset "Godot AI" New

Old/Current New/Edit
Title Godot AI
Description Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, etc.) directly to a live Godot editor via the Model Context Protocol. Inspect, build, paint, and animate your scenes from a prompt — create nodes, wire signals, compose UI, author materials and particle effects, run tests, and read editor data without leaving chat. The third preview image was built from two prompts in five minutes — no manual editor work.

From the creators of MCP for Unity — the most widely used gamedev MCP, with 8,500+ GitHub stars and hundreds of thousands of users — built from the ground up for Godot. Robustness and deep QA are core to our approach, shaped by over a year of development and community feedback on MCP for Unity.

Features:
- 80+ MCP tools spanning scenes, nodes, scripts, animations, UI, themes, materials, particles, input mapping, and project settings
- Materials: StandardMaterial3D, ORMMaterial3D, and ShaderMaterial — plus six presets (metal, glass, emissive, unlit, matte, ceramic)
- Particles: GPU + CPU, 2D + 3D, with seven presets (fire, smoke, spark_burst, magic, rain, explosion, lightning) — one call spawns emitter, process material, mesh, and billboard as a single undoable action
- Smart screenshots so AI agents can see the scene
- Build entire UI hierarchies from a single prompt
- One-click client setup for Claude Code, Codex, and Antigravity
- Multi-instance support across multiple Godot editors
- Auto-managed Python server — enable the plugin and go

Requirements: Godot 4.3+ (4.4+ recommended) and an MCP client.

Quick Start:
1. Install uv (one-time):
macOS/Linux: curl -LsSf https://astral.sh/uv/install.sh | sh
Windows (PowerShell): irm https://astral.sh/uv/install.ps1 | iex
2. Install the addon from the Asset Library (or drop plugin/addons/godot_ai into your project's addons/ folder).
3. In Godot: Project > Project Settings > Plugins — enable "Godot AI".
4. Open the Godot AI dock and click your MCP client to configure it in one click.
5. Open your MCP client and start prompting.

Full docs: https://github.com/hi-godot/godot-ai

Coming next: Physics, Shaders, Terrain, Custom Tools, More Client Configurations
Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, etc.) to a live Godot editor via MCP. Inspect and build nodes and polished UI, attach scripts, animate your scenes from a prompt. Create materials and particle effects, run tests, and read editor data without leaving chat.

From the creators of MCP for Unity — the most widely used gamedev MCP, with 8,500+ GitHub stars and hundreds of thousands of users — built from the ground up for Godot. Robustness and deep QA are core to our approach, shaped by over a year of development and community feedback on MCP for Unity.

Demo project shown below: a modular, high-quality Godot save system and block arena demo game that uses it, authored with Godot AI in about 90 minutes — https://github.com/dsarno/save-system-godot-claude

Full docs and repo: https://github.com/hi-godot/godot-ai

Features:
- 120+ MCP tools spanning scenes, nodes, scripts, animations, UI, themes, materials, particles, input mapping, and project settings
- Materials: StandardMaterial3D, ORMMaterial3D, and ShaderMaterial — plus six presets (metal, glass, emissive, unlit, matte, ceramic)
- Particles: GPU + CPU, 2D + 3D, with seven presets (fire, smoke, spark_burst, magic, rain, explosion, lightning) — one call spawns emitter, process material, mesh, and billboard as a single undoable action
- Smart screenshots so AI agents can see the scene
- Build entire UI hierarchies from a single prompt
- One-click client setup for 18 MCP clients — Claude Code, Codex, Antigravity, Cursor, Windsurf, VS Code, Zed, Gemini CLI, Cline, Kilo Code, Roo Code, Kiro, Trae, Cherry Studio, OpenCode, Qwen Code, and more
- Animations: AnimationPlayer authoring with four one-call presets (fade, slide, shake, pulse)
- Cameras: Camera2D/Camera3D configuration, follow, damping, and limit helpers
- Audio: AudioStreamPlayer/2D/3D authoring and playback
- Resource authoring: create and assign built-in Resources (meshes, shapes, curves, gradients, styleboxes) inline or as .tres
- Multi-instance support across multiple Godot editors
- Auto-managed Python server — enable the plugin and go

Requirements: Godot 4.3+ (4.4+ recommended) and an MCP client.

Quick Start:
1. Install uv (one-time):
macOS/Linux: curl -LsSf https://astral.sh/uv/install.sh | sh
Windows (PowerShell): irm https://astral.sh/uv/install.ps1 | iex
2. Install the addon from the Asset Library (or drop plugin/addons/godot_ai into your project's addons/ folder).
3. In Godot: Project > Project Settings > Plugins — enable "Godot AI".
4. Open the Godot AI dock and click your MCP client to configure it in one click.
5. Open your MCP client and start prompting.

Coming next: Physics, Shaders, Terrain, Custom Tools, More Client Configurations
Category Tools
License MIT
Repository Provider Custom
Repository Url https://github.com/hi-godot/godot-ai
Issues Url https://github.com/hi-godot/godot-ai/issues
Godot version Godot 4.3
Version String 0.4.3 1.0.1
Download Commit https://github.com/hi-godot/godot-ai/releases/download/v0.4.3/godot-ai-plugin.zip https://github.com/hi-godot/godot-ai/releases/download/v1.0.1/godot-ai-plugin.zip
Download Url (Computed) https://github.com/hi-godot/godot-ai/releases/download/v0.4.3/godot-ai-plugin.zip https://github.com/hi-godot/godot-ai/releases/download/v1.0.1/godot-ai-plugin.zip
Icon Url https://raw.githubusercontent.com/hi-godot/godot-ai/main/docs/icon.png
Preview Update
Type image
Image/Video URL https://raw.githubusercontent.com/hi-godot/godot-ai/main/docs/images/space-city.png
https://raw.githubusercontent.com/hi-godot/godot-ai/main/docs/images/blockgame.png
Thumbnail https://raw.githubusercontent.com/hi-godot/godot-ai/main/docs/images/space-city.png
https://raw.githubusercontent.com/hi-godot/godot-ai/main/docs/images/blockgame.png
Preview Insert
Type image
Image/Video URL https://raw.githubusercontent.com/hi-godot/godot-ai/main/docs/images/saveslots.png
Thumbnail https://raw.githubusercontent.com/hi-godot/godot-ai/main/docs/images/saveslots.png