Edit of asset "Godot AI" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | Godot AI | |
| Description |
Godot AI connects AI assistants (Claude Code, Codex, Cursor, Antigravity and other MCP clients) to a live Godot editor. Build scenes, write and attach scripts, design UI, animate, create materials and particle effects, run tests, and read editor data, all from chat. This listing is Godot AI 3.2.5, the final release for Godot 4.5 and 4.6. Godot versions below 4.7 are no longer supported: 3.2.5 gets no further updates or security fixes. On Godot 4.7 or newer, install Godot AI v4 from the Asset Store tab instead, or click Update in the Godot AI dock to move an existing install to v4. 21,000+ monthly active installs · 30M+ tool calls in the last three months · 3,200+ GitHub stars. Security: Godot AI has prioritized security from the start, with signed releases, authenticated local connections, writes confined to your project, and openly published security advisories: https://github.com/hi-godot/godot-ai/security/advisories 3.2.5 is the final v3 release and fixes the high-severity path-confinement advisory (GHSA-p5x8-v25q-qw69) that affects earlier v3 versions. Newer fixes, including a Windows write-protection fix (GHSA-57gf-8755-xc98), ship only in v4, so move to Godot 4.7 and v4 when you can. That said, attacks on open-source supply chains are increasing, and more critical vulnerabilities will appear in Godot AI, its dependencies and the tools around it. Following advisories and the wider security landscape is your responsibility. Godot AI is MIT-licensed open source, provided as is; you use it at your own risk. Requirements: Godot 4.5 or 4.6, uv (https://docs.astral.sh/uv/getting-started/installation/), and an MCP client. Quick start: 1. Install uv once. macOS/Linux: curl -LsSf https://astral.sh/uv/install.sh | sh Windows (PowerShell): irm https://astral.sh/uv/install.ps1 | iex 2. Install from the AssetLib tab, then enable Godot AI in Project > Project Settings > Plugins. 3. In the Godot AI dock, click your MCP client to configure it. 4. Open your client and start prompting. Privacy: anonymous telemetry, with no code, scene contents or project names. Opt out with GODOT_AI_DISABLE_TELEMETRY=true. Details: https://github.com/hi-godot/godot-ai/blob/main/docs/TELEMETRY.md Docs and source: https://github.com/hi-godot/godot-ai Discord: https://discord.com/invite/FDZ5fr2QkP |
Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, etc.) to a live Godot editor via MCP. Inspect and build nodes, scenes and polished UI. Edit and attach scripts, animate your scenes, create materials and particle effects, run tests, and read editor data all from the chat. From the creators of MCP for Unity — the most widely used gamedev MCP, with 8,500+ GitHub stars and hundreds of thousands of users — built from the ground up for Godot. Robustness and deep QA are core to our approach, shaped by over a year of development and community feedback on MCP for Unity. Demo project shown below: a set of dynamic, interactive UI panels drawn with Godot AI 100% procedurally -- no textures, sprites or shaders. About 2 hours of work: https://github.com/hi-godot/cyberpunk-hud-demo Full docs and repo: https://github.com/hi-godot/godot-ai Features: - 120+ MCP tools spanning scenes, nodes, scripts, animations, UI, themes, materials, particles, input mapping, and project settings - Materials: StandardMaterial3D, ORMMaterial3D, and ShaderMaterial. - Particles: GPU + CPU, 2D + 3D, with seven presets (fire, smoke, spark_burst, magic, rain, explosion, lightning). - Smart screenshots so AI agents can see the scene - Build entire UI hierarchies from a single prompt - One-click client setup for 18 MCP clients — Claude Code, Codex, Antigravity, Cursor, Windsurf, VS Code, Zed, Gemini CLI, Cline, Kilo Code, Roo Code, Kiro, Trae, Cherry Studio, OpenCode, Qwen Code, and more. - AnimationPlayer authoring with four one-call presets (fade, slide, shake, pulse) - Camera2D/Camera3D configuration, follow, damping, and limit helpers - AudioStreamPlayer/2D/3D authoring and playback - Resource authoring: create and assign built-in Resources (meshes, shapes, curves, gradients, styleboxes) inline or as .tres - Multi-instance support across multiple Godot editors Requirements: Godot 4.3+ (4.4+ recommended) and an MCP client. Quick Start: 1. Install uv (one-time): macOS/Linux: curl -LsSf https://astral.sh/uv/install.sh | sh Windows (PowerShell): irm https://astral.sh/uv/install.ps1 | iex 2. Install the addon from the Asset Library (or drop plugin/addons/godot_ai into your project's addons/ folder). 3. In Godot: Project > Project Settings > Plugins — enable "Godot AI". 4. Open the Godot AI dock and click your MCP client to configure it in one click. 5. Open your MCP client and start prompting. Coming next: Physics, Shaders, Terrain, Custom Tools, More Client Configurations |
| Category | Tools | |
| License | MIT | |
| Repository Provider | Custom | |
| Repository Url | https://github.com/hi-godot/godot-ai | |
| Issues Url | https://github.com/hi-godot/godot-ai/issues | |
| Godot version | Godot 4.5 | |
| Version String | 3.2.5 | 1.4.3 |
| Download Commit | https://github.com/hi-godot/godot-ai/releases/download/v3.2.5/godot-ai-plugin.zip | https://github.com/hi-godot/godot-ai/releases/download/v1.4.3/godot-ai-plugin.zip |
| Download Url (Computed) | https://github.com/hi-godot/godot-ai/releases/download/v3.2.5/godot-ai-plugin.zip | https://github.com/hi-godot/godot-ai/releases/download/v1.4.3/godot-ai-plugin.zip |
| Icon Url |
https://raw.githubusercontent.com/hi-godot/godot-ai/main/docs/icon.png
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