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Title GF Framework
Description # GF Framework

GF Framework is a lightweight architecture framework for Godot 4. It helps larger projects keep gameplay code organized without taking over Godot's scene tree.

It separates:

- data and state in `GFModel`
- gameplay rules in `GFSystem`
- scene, UI, input, and presentation bridges in `GFController`
- lifecycle-managed runtime services in `GFUtility`
- pure algorithms and data helpers in `standard/foundation`
- optional atomic gameplay extensions in `addons/gf/extensions`

## Highlights

- Managed lifecycle through the `Gf` AutoLoad and project installers.
- Events, commands, queries, typed accessors, bindable properties, and lifecycle-safe module lookup.
- Editor workspace for extension management, script templates, diagnostics, export filtering, and project tooling.
- Standard utilities for storage, settings, audio, input, assets, diagnostics, UI routing, time, logging, and runtime inspection.
- Foundation helpers for graphs, grids, pathfinding, hex grids, layer masks, tags, validation reports, formulas, timelines, variant data, and formatting.
- Optional extensions for capabilities, action queues, save graphs, flow graphs, network snapshots, turn flow, interaction, feedback, camera, dialogue, combat, domain models, and physics helpers.
- GUT-tested maintenance suite and generated API reference.

## Boundaries

GF does not define your gameplay rules. It does not replace Godot physics, rendering, animation, UI design, or scene composition. Use it when you want stable architecture seams and reusable tools while keeping project-specific decisions in your own code.

## Install

Copy `addons/gf` into your Godot project, enable `GF Framework` in `Project > Project Settings > Plugins`, then call `await Gf.init()` from your boot scene or use a project installer.

Documentation: https://gf-framework.readthedocs.io/
Source: https://github.com/C76GN/gf-framework
License: Apache-2.0
GF Framework is a lightweight architecture framework for Godot 4. It helps organize games into models, systems, controllers, utilities, and foundation helpers with managed lifecycles, typed events, bindable properties, commands and queries, installers, capability components, action queues, state machines, versioned storage/codecs, settings/audio/scene/remote-cache utilities, player-scoped input mapping, analytics transport hooks, grid occupancy helpers, and lightweight combat helpers.

Enable the plugin to register the Gf AutoLoad and use the editor tools for generating GF module templates and typed accessors.
Category Tools
License Apache-2.0
Repository Provider GitHub
Repository Url https://github.com/C76GN/gf-framework
Issues Url https://github.com/C76GN/gf-framework/issues
Godot version Godot 4.6
Version String 3.22.0 1.20.0
Download Commit cfc85fc726adde9dfd4693e0c71b741acf3e2d1a 019bb0234e5ef914c03b96b6f3eb276b6bf7091e
Download Url (Computed) https://github.com/C76GN/gf-framework/archive/cfc85fc726adde9dfd4693e0c71b741acf3e2d1a.zip https://github.com/C76GN/gf-framework/archive/019bb0234e5ef914c03b96b6f3eb276b6bf7091e.zip
Icon Url https://raw.githubusercontent.com/C76GN/gf-framework/3.22.0/addons/gf/icon.png
https://raw.githubusercontent.com/C76GN/gf/019bb0234e5ef914c03b96b6f3eb276b6bf7091e/addons/gf/icon.png