Edit of asset "GF Framework" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | GF Framework | |
| Description |
# GF Framework GF Framework is a lightweight architecture framework for Godot 4. It helps larger projects keep gameplay code organized without taking over Godot's scene tree. It separates: - data and state in `GFModel` - gameplay rules in `GFSystem` - scene, UI, input, and presentation bridges in `GFController` - lifecycle-managed runtime services in `GFUtility` - pure algorithms and data helpers in `standard/foundation` - optional atomic gameplay extensions in `addons/gf/extensions` ## Highlights - Managed lifecycle through the `Gf` AutoLoad and project installers. - Events, commands, queries, typed accessors, bindable properties, and lifecycle-safe module lookup. - Editor workspace for extension management, script templates, diagnostics, export filtering, and project tooling. - New projects start with only the kernel and standard library active; bundled optional extensions are disabled by default and must be explicitly enabled. - Standard utilities for storage, settings, audio, input, assets, diagnostics, UI routing, time, logging, and runtime inspection. - Foundation helpers for graphs, grids, pathfinding, hex grids, layer masks, tags, validation reports, formulas, timelines, variant data, and formatting. - Optional extensions for capabilities, action queues, save graphs, flow graphs, network snapshots, turn flow, interaction, feedback, camera, dialogue, combat, domain models, and physics helpers. - Optional AI Developer Kit for explicit project intent, version-bound API discovery, managed agent guidance, and approval-gated framework feedback without runtime dependencies. - GUT-tested maintenance suite and generated API reference. ## Boundaries GF does not define your gameplay rules. It does not replace Godot physics, rendering, animation, UI design, or scene composition. Use it when you want stable architecture seams and reusable tools while keeping project-specific decisions in your own code. ## Install Install the official Store package `gf-framework-9.0.1.zip`. It contains the full `addons/gf` addon folder: kernel, standard library, editor tooling, package manager, and bundled optional extensions. Optional extensions remain disabled until the project explicitly enables them, so the full package is the recommended first-install path. Copy `addons/gf` into your Godot project, enable `GF Framework` in `Project > Project Settings > Plugins`, then call `await Gf.init()` from your boot scene or use a project installer. Advanced modular installs are available from the GitHub Release. Download `gf-kernel-9.0.1.zip` only when you intentionally want a minimal bootstrap and will install additional packages through `GF Package Manager`, the Godot-native package CLI, a release registry, or an offline bundle. The minimal kernel package is not the recommended Store download for first-time users. Documentation: https://gf-framework.readthedocs.io/ Source: https://github.com/C76GN/gf-framework License: Apache-2.0 |
GF Framework is a lightweight architecture framework for Godot 4. It helps organize games into models, systems, controllers, utilities, and foundation helpers with managed lifecycles, typed events, bindable properties, commands and queries, installers, capability components, action queues with resourceized tween configs, state machines with guards and blackboards, resourceized flow graphs with port metadata, connections, and validation, pluggable network backend foundations with optional ENet transport plus session/channel metadata, versioned storage/codecs, save slot workflows, save graph composition with pipeline hooks, traces, and diagnostics, settings/audio/scene/remote-cache utilities, scene transition configs, player-scoped input mapping with modifiers, triggers, 3D values, formatter providers, and conflict reports, debug draw command buffering, analytics transport hooks, governed runtime diagnostics, notification queues, grid and 3D spatial helpers, generic domain data models, and lightweight combat helpers. Enable the plugin to register the Gf AutoLoad and use the editor tools for generating GF module templates, typed accessors, and project constants. |
| Category | Tools | |
| License | Apache-2.0 | |
| Repository Provider | GitHub | |
| Repository Url | https://github.com/C76GN/gf-framework | |
| Issues Url | https://github.com/C76GN/gf-framework/issues | |
| Godot version | Godot 4.7 | |
| Version String | 9.0.1 | 1.30.0 |
| Download Commit | 5ab736d3e4037525b38c6cbee85cbe4c2b1b9b28 | 293b7ace1e1eda49ff75ce7f77b6e4c054ae3a68 |
| Download Url (Computed) | https://github.com/C76GN/gf-framework/archive/5ab736d3e4037525b38c6cbee85cbe4c2b1b9b28.zip | https://github.com/C76GN/gf-framework/archive/293b7ace1e1eda49ff75ce7f77b6e4c054ae3a68.zip |
| Icon Url |
https://raw.githubusercontent.com/C76GN/gf-framework/9.0.1/addons/gf/icon.png
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https://raw.githubusercontent.com/C76GN/gf/293b7ace1e1eda49ff75ce7f77b6e4c054ae3a68/addons/gf/icon.png
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