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Title GF Framework
Description # GF Framework

GF Framework is a lightweight architecture framework for Godot 4. It helps larger projects keep gameplay code organized without taking over Godot's scene tree.

It separates:

- data and state in `GFModel`
- gameplay rules in `GFSystem`
- scene, UI, input, and presentation bridges in `GFController`
- lifecycle-managed runtime services in `GFUtility`
- pure algorithms and data helpers in `standard/foundation`
- optional atomic gameplay extensions in `addons/gf/extensions`

## Highlights

- Managed lifecycle through the `Gf` AutoLoad and project installers.
- Events, commands, queries, typed accessors, bindable properties, and lifecycle-safe module lookup.
- Editor workspace for extension management, script templates, diagnostics, export filtering, and project tooling.
- Standard utilities for storage, settings, audio, input, assets, diagnostics, UI routing, time, logging, and runtime inspection.
- Foundation helpers for graphs, grids, pathfinding, hex grids, layer masks, tags, validation reports, formulas, timelines, variant data, and formatting.
- Optional extensions for capabilities, action queues, save graphs, flow graphs, network snapshots, turn flow, interaction, feedback, camera, dialogue, combat, domain models, and physics helpers.
- GUT-tested maintenance suite and generated API reference.

## Boundaries

GF does not define your gameplay rules. It does not replace Godot physics, rendering, animation, UI design, or scene composition. Use it when you want stable architecture seams and reusable tools while keeping project-specific decisions in your own code.

## Install

Copy `addons/gf` into your Godot project, enable `GF Framework` in `Project > Project Settings > Plugins`, then call `await Gf.init()` from your boot scene or use a project installer.

Documentation: https://gf-framework.readthedocs.io/
Source: https://github.com/C76GN/gf-framework
License: Apache-2.0
GF Framework is a lightweight architecture framework for Godot 4. It helps organize games into models, systems, controllers, utilities, foundation helpers, and optional extensions with managed lifecycles, typed events, bindable properties, commands and queries, installers, extension manifests, extension enablement/export filtering, capability components, action queues with resourceized tween configs, state machines with guards and blackboards, resourceized flow graphs with port metadata, connections, and validation, pluggable network backend foundations with optional ENet transport plus session/channel metadata, versioned storage/codecs with migration hooks and file management, snapshot history, save slot workflows, save graph composition with pipeline hooks, traces, and diagnostics, settings/audio/scene/remote-cache utilities, asset handles and groups, scene transition configs, player-scoped input mapping with modifiers, triggers, 3D values, formatter providers, rich text formatting, and conflict reports, debug draw command buffering, analytics transport hooks, governed runtime diagnostics, notification queues, grid/hex pathfinding helpers, 3D spatial helpers, generic domain data models, and lightweight combat helpers.

Enable the plugin to register the Gf AutoLoad and use the editor tools for extension management, GF module templates, typed accessors, and project constants.
Category Tools
License Apache-2.0
Repository Provider GitHub
Repository Url https://github.com/C76GN/gf-framework
Issues Url https://github.com/C76GN/gf-framework/issues
Godot version Godot 4.6
Version String 3.22.0 3.2.0
Download Commit cfc85fc726adde9dfd4693e0c71b741acf3e2d1a e201e3a10704e65f742fcd888c8e3ee76c658961
Download Url (Computed) https://github.com/C76GN/gf-framework/archive/cfc85fc726adde9dfd4693e0c71b741acf3e2d1a.zip https://github.com/C76GN/gf-framework/archive/e201e3a10704e65f742fcd888c8e3ee76c658961.zip
Icon Url https://raw.githubusercontent.com/C76GN/gf-framework/3.22.0/addons/gf/icon.png
https://raw.githubusercontent.com/C76GN/gf-framework/e201e3a10704e65f742fcd888c8e3ee76c658961/addons/gf/icon.png