Edit of asset "Godot AI" Accepted

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Title Godot AI
Description Godot AI connects AI assistants (Claude Code, Codex, Cursor, Antigravity and other MCP clients) to a live Godot editor. Build scenes, write and attach scripts, design UI, animate, create materials and particle effects, run tests, and read editor data, all from chat.

This listing is Godot AI 3.2.5, the final release for Godot 4.5 and 4.6. Godot versions below 4.7 are no longer supported: 3.2.5 gets no further updates or security fixes. On Godot 4.7 or newer, install Godot AI v4 from the Asset Store tab instead, or click Update in the Godot AI dock to move an existing install to v4.

21,000+ monthly active installs · 30M+ tool calls in the last three months · 3,200+ GitHub stars.

Security: Godot AI has prioritized security from the start, with signed releases, authenticated local connections, writes confined to your project, and openly published security advisories: https://github.com/hi-godot/godot-ai/security/advisories
3.2.5 is the final v3 release and fixes the high-severity path-confinement advisory (GHSA-p5x8-v25q-qw69) that affects earlier v3 versions. Newer fixes, including a Windows write-protection fix (GHSA-57gf-8755-xc98), ship only in v4, so move to Godot 4.7 and v4 when you can.

That said, attacks on open-source supply chains are increasing, and more critical vulnerabilities will appear in Godot AI, its dependencies and the tools around it. Following advisories and the wider security landscape is your responsibility. Godot AI is MIT-licensed open source, provided as is; you use it at your own risk.

Requirements: Godot 4.5 or 4.6, uv (https://docs.astral.sh/uv/getting-started/installation/), and an MCP client.

Quick start:
1. Install uv once.
macOS/Linux: curl -LsSf https://astral.sh/uv/install.sh | sh
Windows (PowerShell): irm https://astral.sh/uv/install.ps1 | iex
2. Install from the AssetLib tab, then enable Godot AI in Project > Project Settings > Plugins.
3. In the Godot AI dock, click your MCP client to configure it.
4. Open your client and start prompting.

Privacy: anonymous telemetry, with no code, scene contents or project names. Opt out with GODOT_AI_DISABLE_TELEMETRY=true. Details: https://github.com/hi-godot/godot-ai/blob/main/docs/TELEMETRY.md

Docs and source: https://github.com/hi-godot/godot-ai
Discord: https://discord.com/invite/FDZ5fr2QkP
Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, Cursor, etc.) to a live Godot editor. Build scenes, write and attach scripts, design UI, animate, create materials and particle effects, run tests, and read editor data — all from chat.

From the creators of MCP for Unity — the most widely used gamedev MCP, with 9,200+ GitHub stars and hundreds of thousands of users — built from the ground up for Godot. Robustness and deep QA are core to our approach, shaped by over a year of development and community feedback on MCP for Unity.

Good Setup / Demo Video: https://youtu.be/9qCt7gxPJkY?si=nP1-gZ0l3hkC-FTy&t=51
Discord: https://discord.com/invite/FDZ5fr2QkP

Demo project shown below: dynamic, interactive UI panels drawn 100% procedurally with Godot AI — no textures, sprites or shaders. About 2 hours of work: https://github.com/hi-godot/cyberpunk-hud-demo

Full docs and repo: https://github.com/hi-godot/godot-ai

Features:

- 150+ operations spanning scenes, nodes, scripts, animations, UI, themes, materials, particles, audio, cameras, input mapping, and project settings
- One-click setup for 19 MCP clients — Claude Code, Claude Desktop, Codex, Antigravity, Cursor, Windsurf, VS Code, VS Code Insiders, Zed, Gemini CLI, Cline, Kilo Code, Roo Code, Kiro, Trae, Cherry Studio, OpenCode, Qwen Code, Kimi Code
- Build entire UI hierarchies from a single prompt
- Materials (StandardMaterial3D, ORMMaterial3D, ShaderMaterial) and particles (GPU + CPU, 2D + 3D) with one-call presets — fire, smoke, sparks, magic, rain, explosion, lightning
- AnimationPlayer authoring with fade/slide/shake/pulse presets
- Inline or .tres resource authoring (meshes, shapes, curves, gradients, styleboxes)
- Smart screenshots (editor viewport, in-game framebuffer, or cinematic camera) so AI agents can see your scene
- Multi-instance support across multiple Godot editors

Requirements: Godot 4.3+ (4.4+ recommended) and an MCP client.

Quick Start:

Install uv (one-time):
macOS/Linux: curl -LsSf https://astral.sh/uv/install.sh | sh
Windows (PowerShell): irm https://astral.sh/uv/install.ps1 | iex

Install the addon from the Asset Library (or drop plugin/addons/godot_ai into your project's addons/ folder).
In Godot: Project > Project Settings > Plugins — enable "Godot AI".
Open the Godot AI dock and click your MCP client to configure it in one click.
Open your MCP client and start prompting.
Coming next: Physics, Shaders, Terrain, Custom Tools

Privacy: Godot AI uses limited, anonymous telemetry to improve reliability. It does not collect file paths, project names, scene or source contents, or other user-identifying data. Telemetry can be fully disabled with GODOT_AI_DISABLE_TELEMETRY=true or DISABLE_TELEMETRY=true (no traffic, no UUID generated). More here: https://github.com/hi-godot/godot-ai/blob/main/docs/TELEMETRY.md
Category Tools
License MIT
Repository Provider Custom
Repository Url https://github.com/hi-godot/godot-ai
Issues Url https://github.com/hi-godot/godot-ai/issues
Godot version Godot 4.5
Version String 3.2.5 2.5.0
Download Commit https://github.com/hi-godot/godot-ai/releases/download/v3.2.5/godot-ai-plugin.zip https://github.com/hi-godot/godot-ai/releases/download/v2.5.0/godot-ai-plugin.zip
Download Url (Computed) https://github.com/hi-godot/godot-ai/releases/download/v3.2.5/godot-ai-plugin.zip https://github.com/hi-godot/godot-ai/releases/download/v2.5.0/godot-ai-plugin.zip
Icon Url https://raw.githubusercontent.com/hi-godot/godot-ai/main/docs/icon.png