Edit of asset "G.U.I.D.E-CSharp - Godot Unified Input Detection Engine C#" Accepted

Old/Current New/Edit
Title G.U.I.D.E-CSharp - Godot Unified Input Detection Engine C#
Description G.U.I.D.E C# Wrapped - Godot Unified Input Detection Engine with C# Support

G.U.I.D.E is an extension for the Godot Engine that allows you to easily use input from multiple sources, such as keyboard, mouse, gamepad and touch in a unified way. Gone are the days, where mouse input was handled differently from joysticks and touch was a totally different beast. No matter where the input comes from - your game code works the same way.

This is an unofficial project created to make the G.U.I.D.E. system accessible to Godot C# projects. This builds directly off the Godot Unified Input Detection Engine provided by derkork and the GuideCSharpWrapper by DFGameDev.
Category Scripts
License MIT
Repository Provider GitHub
Repository Url https://github.com/Phlegmlee/G.U.I.D.E-CSharp
Issues Url https://github.com/Phlegmlee/G.U.I.D.E-CSharp/issues
Godot version Godot 4.2
Version String 0.3.7--0.13.0 0.3.7--0.13.0
Download Commit 6ef8aa5687398c151a864dafaeb72635d18a0b93 6ef8aa5687398c151a864dafaeb72635d18a0b93
Download Url (Computed) https://github.com/Phlegmlee/G.U.I.D.E-CSharp/archive/6ef8aa5687398c151a864dafaeb72635d18a0b93.zip https://github.com/Phlegmlee/G.U.I.D.E-CSharp/archive/6ef8aa5687398c151a864dafaeb72635d18a0b93.zip
Icon Url https://raw.githubusercontent.com/Phlegmlee/G.U.I.D.E-CSharp/refs/heads/main/assets/guideCS.png