Edit of asset "GDT Terrain Generator" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | GDT Terrain Generator | GDT Terrain Generator |
| Description |
Procedural terrain generator for Godot 4.6, packaged as an editor addon with a GdtTerrain3D custom node. It generates chunked terrain from noise, supports high-resolution final builds, and includes procedural terrain materials, distance LOD, culling, and game-ready collision bake presets. # Changelog ## v1.1.0 - 2026-05-23 ### Added - Added a Terrain3D-inspired editor UI that appears when selecting a `GdtTerrain3D` node. - Added a left tool palette for select, material paint, scatter add, and scatter erase. - Added a bottom contextual settings bar for paint and scatter brush controls. - Added a `GDT Terrain` editor menu for generation, collision, scatter, preset, and utility actions. - Added material painting for lowland, ground, upper, rocky, cliff, and snow layers. - Added performance summary tooling for quick terrain diagnostics. - Added helper action to create/setup a texture focus camera for clean texture-distance transitions. ### Experimental - WIP - Added scatter add/erase brush workflow using existing scatter resources. ### Changed - Moved generation and utility actions out of inspector buttons and into the editor UI/menu. - Cleaned up the inspector so it focuses on settings rather than one-off actions. - Simplified performance controls around Quality, Balanced, and Performance presets. - Made Active Camera the default texture focus behavior to reduce runtime texture flicker. - Improved close, medium, and far texture tiling transitions. - Updated addon defaults for a lighter first-run setup. - Improved material layer toggles so procedural layers update correctly. - Improved material painting so painted layers ignore procedural remapping and paint the chosen layer directly. - Improved paint strength, softness, and clear painted mask behavior. - Improved runtime LOD stability, collision refresh behavior, and cached terrain resources. - Updated the example scene and addon version to `1.1.0`. ### Fixed - Fixed console errors caused by loading `.png.import` files as textures. - Fixed snow painting stacking or leaking into adjacent material layers. - Fixed procedural material layer toggles not visually updating after brush changes. - Fixed texture focus behavior in runtime scenes and fresh plugin test projects. - Fixed large text-scene warnings by keeping generated binary terrain data external. ### Packaging - Added Asset Library `.gitattributes` export rules so downloads include the addon folder without the full repository. - Kept the main README short and focused on installation, usage, materials, presets, and the example scene. |
Procedural terrain generator for Godot 4.6, packaged as an editor addon with a GdtTerrain3D custom node. It generates chunked terrain from noise, supports high-resolution final builds, and includes procedural terrain materials, distance LOD, culling, and game-ready collision bake presets. |
| Category | Tools | Tools |
| License | MIT | MIT |
| Repository Provider | GitHub | GitHub |
| Repository Url | https://github.com/daffadamara/GDT-Terrain-Generator | https://github.com/daffadamara/GDT-Terrain-Generator |
| Issues Url | https://github.com/daffadamara/GDT-Terrain-Generator/issues | https://github.com/daffadamara/GDT-Terrain-Generator/issues |
| Godot version | Godot 4.6 | Godot 4.6 |
| Version String | 1.1.0 | 1.0.0 |
| Download Commit | bd531b00cd7e6f047bc0e8ffe2fbdc0ac59904f1 | c3e6d8734047a6a8ea5d42e9bbb62abaeaec0fad |
| Download Url (Computed) | https://github.com/daffadamara/GDT-Terrain-Generator/archive/bd531b00cd7e6f047bc0e8ffe2fbdc0ac59904f1.zip | https://github.com/daffadamara/GDT-Terrain-Generator/archive/c3e6d8734047a6a8ea5d42e9bbb62abaeaec0fad.zip |
| Icon Url |
https://raw.githubusercontent.com/daffadamara/GDT-Terrain-Generator/refs/heads/main/logo.png
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https://raw.githubusercontent.com/daffadamara/GDT-Terrain-Generator/main/icon_2.png
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