Edit of asset "PropertyDispatcher" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | PropertyDispatcher | |
| Description |
# Property Dispatcher/Converter for Godot 4 --- > A set of tools for dynamic property transformation and synchronization between objects in Godot Engine. ### Features - **PropertyDispatcher** – bind any object property to a node with automatic read/write. - **PropertyConverter** – apply a `ValueConverter` before writing the value. - **PropertyConverterStack** – chain multiple converters and write the result to several target properties. - **Ready ValueConverter resources**: - `ValueConverterCurve` – remap floats with a `Curve`. - `ValueConverterExpression` – evaluate custom GDScript expressions (access input values and singletons). - `ValueConverterMap` – dictionary‑based replacement. - `ValueConverterShift` – cyclic array shift (carousel). - `ValueConverterSpring` – spring dynamics (smooth following). - `ValueConverterStack` – compose several converters into one. - `ValueConverterSwap` – toggle between two values. - `NodePath` support – link nodes, objects contained in nodes and properties. |
# Property Dispatcher/Converter for Godot 4 --- > A set of tools for dynamic property transformation and synchronization between objects in Godot Engine. ### Features - **PropertyDispatcher** – bind any object property to a node with automatic read/write. - **PropertyConverter** – apply a `ValueConverter` before writing the value. - **PropertyConverterStack** – chain multiple converters and write the result to several target properties. - **Ready ValueConverter resources**: - `ValueConverterCurve` – remap floats with a `Curve`. - `ValueConverterExpression` – evaluate custom GDScript expressions (access input values and singletons). - `ValueConverterMap` – dictionary‑based replacement. - `ValueConverterShift` – cyclic array shift (carousel). - `ValueConverterSpring` – spring dynamics (smooth following). - `ValueConverterStack` – compose several converters into one. - `ValueConverterSwap` – toggle between two values. - `NodePath` support – link nodes, objects contained in nodes and properties. |
| Category | Tools | |
| License | MIT | |
| Repository Provider | GitHub | |
| Repository Url | https://github.com/nklivnv/PropertyDispatcher | |
| Issues Url | https://github.com/nklivnv/PropertyDispatcher/issues | |
| Godot version | Godot 4.6 | |
| Version String | 2026.05.18 | |
| Download Commit | d73e26c7e7d9723280cbc2c35fc663408016ea48 | |
| Download Url (Computed) | https://github.com/nklivnv/PropertyDispatcher/archive/d73e26c7e7d9723280cbc2c35fc663408016ea48.zip | |
| Icon Url |
https://raw.githubusercontent.com/nklivnv/PropertyDispatcher/d73e26c7e7d9723280cbc2c35fc663408016ea48/property_dispatcher_logo.png
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