Edit of asset "BuildOnChangeOnly" Rejected

Old/Current New/Edit
Title BuildOnChangeOnly
Description Rebuilds the C# project only when a file was changed and you went back to the editor window instead of every time you launch your game.

NOTE: You have to press build after first enabling it manually and then reopen the editor for it to start working
WARNING: It will throw errors in the console if you use the MSBuild panel's build buttons(Not the one from EditorRunBar, that one works properly), i don't think that has any way of fixing it. Plus the plugin still works perfectly fine despite the errors.
Rebuilds the C# project only when a file was changed and you went back to the editor window instead of every time you launch your game.

NOTE: You have to press build after first enabling it manually and then reopen the editor for it to start working.
WARNING: It will throw errors in the console if you use the MSBuild panel's build buttons(Not the one from EditorRunBar, that one works properly), i don't think that has any good way of fixing it. Plus the plugin still works perfectly fine despite the errors.
Category Tools
License MIT
Repository Provider Custom
Repository Url https://github.com/movercell/Godot-Addons/tree/master/BuildOnChangeOnly
Issues Url https://github.com/movercell/Godot-Addons/issues
Godot version Godot Unknown
Version String 1.1 1.2
Download Commit https://github.com/movercell/Godot-Addons/releases/download/BuildOnChangeOnly_1.1/BuildOnChangeOnly_1.1.zip https://github.com/movercell/Godot-Addons/releases/download/BuildOnChangeOnly_1.2/BuildOnChangeOnly_1.2.zip
Download Url (Computed) https://github.com/movercell/Godot-Addons/releases/download/BuildOnChangeOnly_1.1/BuildOnChangeOnly_1.1.zip https://github.com/movercell/Godot-Addons/releases/download/BuildOnChangeOnly_1.2/BuildOnChangeOnly_1.2.zip
Icon Url https://raw.githubusercontent.com/movercell/Godot-Addons/refs/heads/master/BuildOnChangeOnly/icon.png