Edit of asset "GDGS" Accepted

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Title GDGS
Description 1. WHAT IS 3DGS?
3DGS (3D Gaussian Splatting) is a newer 3D rendering pipeline. Instead of representing a scene with traditional triangle meshes, it uses large sets of 3D Gaussians to reconstruct and render views, which can provide higher quality real-time rendering for captured scenes.

2. WHY GDGS?
3DGS does not follow Godot's native mesh rendering pipeline, and Godot does not currently provide built-in support for importing, rendering, and compositing 3D Gaussian Splatting content.
gdgs fills that gap by providing:
(1) Import of .ply, .compressed.ply, .splat and .sog Gaussian assets.
(2) Scene integration through GaussianSplatNode.
(3) Hybrid rendering with regular Godot 3D content through CompositorEffect.
(4) Depth-aware composition and occlusion against the scene depth buffer.
(5) Editor-side collision generation (StaticBody3D + ConcavePolygonShape3D) directly from Gaussian data, with CPU/GPU voxelization, interior/outdoor scene modes and mesh export.

3. REQUIREMENTS
Godot 4.3 or newer, Forward Plus renderer, and a desktop GPU with compute shader support.
1. WHAT IS 3DGS?
3DGS (3D Gaussian Splatting) is a newer 3D rendering pipeline. Instead of representing a scene with traditional triangle meshes, it uses large sets of 3D Gaussians to reconstruct and render views, which can provide higher quality real-time rendering for captured scenes.

2. WHY GDGS?
3DGS does not follow Godot's native mesh rendering pipeline, and Godot does not currently provide built-in support for importing, rendering, and compositing 3D Gaussian Splatting content.
gdgs fills that gap by providing:
(1) Import of .ply, .compressed.ply, .splat and .sog Gaussian assets.
(2) Scene integration through GaussianSplatNode.
(3) Hybrid rendering with regular Godot 3D content through CompositorEffect.
(4) Depth-aware composition and occlusion against the scene depth buffer.
(5) Editor-side collision generation (StaticBody3D + ConcavePolygonShape3D) directly from Gaussian data, with CPU/GPU voxelization, interior/outdoor scene modes and mesh export.

3. REQUIREMENTS
Godot 4.3 or newer, Forward Plus renderer, and a desktop GPU with compute shader support.
Category 3D Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/ReconWorldLab/godot-gaussian-splatting
Issues Url https://github.com/ReconWorldLab/godot-gaussian-splatting/issues
Godot version Godot 4.3 Godot 4.3
Version String 3.1.0 3.1.0
Download Commit 2554cb733a68ba6f5d17f89ff686d8ef1d2ee095 2554cb733a68ba6f5d17f89ff686d8ef1d2ee095
Download Url (Computed) https://github.com/ReconWorldLab/godot-gaussian-splatting/archive/2554cb733a68ba6f5d17f89ff686d8ef1d2ee095.zip https://github.com/ReconWorldLab/godot-gaussian-splatting/archive/2554cb733a68ba6f5d17f89ff686d8ef1d2ee095.zip
Icon Url https://raw.githubusercontent.com/ReconWorldLab/godot-gaussian-splatting/main/samples/media/gdgs_asset_icon.jpg
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Type image
Image/Video URL https://raw.githubusercontent.com/ReconWorldLab/godot-gaussian-splatting/main/samples/media/demo.png
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Preview Insert
Type image
Image/Video URL https://raw.githubusercontent.com/ReconWorldLab/godot-gaussian-splatting/main/samples/media/showcase-room0.gif
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