Edit of asset "SELODEV Game Starter - Story Kit" Accepted

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Title SELODEV Game Starter - Story Kit SELODEV Game Starter - Story Kit
Description SELODEV Free Starter Kit

A small, finished top-down game you can press Play on, plus every free SELODEV Lite system already sitting in the project. No coding required.

The game is the same one from the Free Starter: walk around, talk to the Healer, take a quest, gather three herbs, save. What's different is what comes with it.

Fourteen systems are in `addons/`, waiting for when your game needs one.

Play it (Godot 4.3 or newer)

Open this folder in Godot and press **Play (F5)**.

- **Move:** arrow keys or WASD
- **Talk:** walk up to the Healer, the green one, and press **Space** or **Enter**
- **Gather** the three herbs that light up
- **Save and Load:** buttons at the top right

That loop of talk, quest, collect, save is a real game. The part that normally needs a programmer, wiring the systems into each other, is already done for you in the `content/` data files.

Start Here

When the project opens, look for the **Start Here** tab on the right, next to the Inspector. It's a four-item list that ticks itself off as you work, and it holds the switches for all fourteen systems. If you read one thing, read that panel.

The fourteen systems

Three are switched on out of the box, because the story game uses them:

| On | System | What it does |
|---|---|---|
| yes | Dialogue | Conversations with choices |
| yes | Quests | Objectives that track and complete |
| yes | Save / Load | Save slots that survive quitting |
| | Controller | Walking, jumping, press-E on things |
| | Inventory | Carrying items, stacking, weight |
| | Equipment | Wearing gear that changes your stats |
| | Loot | What a chest or enemy drops, and how often |
| | Crafting | Turning items into other items |
| | Vendor | A shop that buys and sells |
| | Stats / Skills | Health, damage, levels, skill points |
| | Combat | Hitboxes, damage, dying |
| | Enemy AI | Enemies that notice you, chase, give up |
| | Scene Flow | Doors between rooms, spawn points, checkpoints |
| | Audio | Music that crossfades, sound effects, audio zones |

The other eleven ship switched off on purpose. Each one adds a tab beside the Inspector, and fourteen of them fills that tab bar well past the point where you can read it. Turn one on from Start Here when you want it, or from Project Settings then Plugins if you prefer. Switching one off deletes nothing.

## What's inside

- `content/*.json` is the game's data, the conversation and the quest. Edit these to change the game. No scripts involved.
- `game/` is the world, the player, the NPC, the herb pickups.
- `chassis/` is the glue that boots the systems from `content/`. You won't need to touch it.
- `addons/` holds the fourteen Lite systems and their no-code editor docks.
- `tools/` holds the automated checks, one folder per system.

The `.orig` files beside `content/dialogue.json` and `content/quests.json` are the copies that shipped. Start Here compares against them to work out whether you've edited anything yet, so leave them where they are and the checklist keeps working.

## Run the checks yourself

Every system carries a headless test suite:

```bash
godot --headless --path . tools/dialogue_lite/verify.tscn
```

Swap the folder name for any other system. `tools/starter_kit/verify.tscn` checks the Start Here panel itself.

Growing out of the Lite tier

Each Lite system is the free cut of a paid one. When you hit a wall, the full version drops into the same place and speaks the same event bus, so nothing has to be rebuilt. The full catalogue is at https://selodev.itch.io.

## Make it yours

See **MAKE-IT-YOURS.md**. The short version: change the words in `content/`, swap the coloured squares for your art, and switch on whatever system your idea needs.

License

MIT. Make it, rename it, ship it, sell it. That's the point.
A complete, tiny top-down game you can press Play on - then make your own, no coding.

Walk up to the Healer, talk, get a quest, gather the herbs that light up, and save. That whole loop - the part that normally needs a programmer to wire together - is
already done, in plain content/ data files you can edit.

What's inside:
- A playable top-down Story game (move, talk, quest, gather, save).
- The free SELODEV Lite systems it runs on — Save, Quests, Dialogue each with a no-code editor dock.
- content/*.json files you edit to change the story and quest (no scripts).
- README + MAKE-IT-YOURS guides.

Change the words to change the game, swap the placeholder squares for your art, and drop in the full SELODEV packs when you want more (inventory, combat, branching dialogue).
MIT licensed — make it, rename it, ship it.

Requires Godot 4.3 or newer. Pure GDScript.
Category Templates Templates
License MIT MIT
Repository Provider GitHub GitHub
Repository Url https://github.com/seloc0des/free-starter-godot https://github.com/seloc0des/free-starter-godot
Issues Url https://github.com/seloc0des/free-starter-godot/issues https://github.com/seloc0des/free-starter-godot/issues
Godot version Godot 4.3 Godot 4.3
Version String 1.0 1.0
Download Commit 197ab41bd5ea0106631da8d7fead391d01fc8221 197ab41bd5ea0106631da8d7fead391d01fc8221
Download Url (Computed) https://github.com/seloc0des/free-starter-godot/archive/197ab41bd5ea0106631da8d7fead391d01fc8221.zip https://github.com/seloc0des/free-starter-godot/archive/197ab41bd5ea0106631da8d7fead391d01fc8221.zip
Icon Url https://raw.githubusercontent.com/seloc0des/free-starter-godot/main/icon.png
https://raw.githubusercontent.com/seloc0des/free-starter-godot/main/icon.png