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Title Godot-MCP
Description Model Context Protocol (MCP) integration for the Godot Editor. AI tools in C#, cloud-connected to ai-game.dev.

Godot-MCP connects AI agents (Claude, Cursor, GitHub Copilot, Gemini, or any MCP-aware client) to the Godot Editor so they can inspect and drive your project — create nodes, edit scenes, manage resources and scripts, capture screenshots, and more.

It is the Godot counterpart of Unity-MCP: a C# editor addon that exposes Godot Editor operations as AI Tools and connects them to an MCP server through the hosted cloud backend at ai-game.dev, or your own self-hosted server. The MCP / reflection stack is shared with Unity-MCP and consumed from nuget.org as NuGet package references (not forked).

42 built-in tools across 12 families: ping, node, scene, resource, filesystem, script, screenshot, editor, console, reflection, runtime-errors, and skills. Tool names mirror Unity-MCP where sensible (scene-*, node-*, ...).

Requirements:
- Godot 4.3+ — the C#/.NET (mono) edition. The standard GDScript-only build cannot compile the addon.
- .NET 8 SDK.

Important install note: Godot compiles every .cs file under your project into one assembly, so your project's .csproj must declare the two NuGet package references the addon depends on:
com.IvanMurzak.ReflectorNet version 5.4.0
com.IvanMurzak.McpPlugin version 8.3.0
Without them the addon's C# will not compile. Run dotnet restore after adding them. No manual DLL copying is required — at editor runtime the addon's assembly resolver locates the DLLs in your NuGet global-packages folder.

Full documentation, the complete tool list, and connection setup:
https://github.com/IvanMurzak/Godot-MCP

License: Apache-2.0.
Model Context Protocol (MCP) integration for the Godot Editor. AI tools in C#, cloud-connected to ai-game.dev.

Godot-MCP connects AI agents (Claude, Cursor, GitHub Copilot, Gemini, or any MCP-aware client) to the Godot Editor so they can inspect and drive your project — create nodes, edit scenes, manage resources and scripts, capture screenshots, and more.

It is the Godot counterpart of Unity-MCP: a C# editor addon that exposes Godot Editor operations as AI Tools and connects them to an MCP server through the hosted cloud backend at ai-game.dev, or your own self-hosted server. The MCP / reflection stack is shared with Unity-MCP and consumed from nuget.org as NuGet package references (not forked).

42 built-in tools across 12 families: ping, node, scene, resource, filesystem, script, screenshot, editor, console, reflection, runtime-errors, and skills. Tool names mirror Unity-MCP where sensible (scene-*, node-*, ...).

Requirements:
- Godot 4.3+ — the C#/.NET (mono) edition. The standard GDScript-only build cannot compile the addon.
- .NET 8 SDK.

Important install note: Godot compiles every .cs file under your project into one assembly, so your project's .csproj must declare the two NuGet package references the addon depends on:
com.IvanMurzak.ReflectorNet version 5.4.0
com.IvanMurzak.McpPlugin version 8.3.0
Without them the addon's C# will not compile. Run dotnet restore after adding them. No manual DLL copying is required — at editor runtime the addon's assembly resolver locates the DLLs in your NuGet global-packages folder.

Full documentation, the complete tool list, and connection setup:
https://github.com/IvanMurzak/Godot-MCP

License: Apache-2.0.
Category Tools
License Apache-2.0
Repository Provider GitHub
Repository Url https://github.com/IvanMurzak/Godot-MCP
Issues Url https://github.com/IvanMurzak/Godot-MCP/issues
Godot version Godot 4.3
Version String 0.22.0 0.22.0
Download Commit b91650c107eb9fd7d249d3986cd62f716c6c9b03 b91650c107eb9fd7d249d3986cd62f716c6c9b03
Download Url (Computed) https://github.com/IvanMurzak/Godot-MCP/archive/b91650c107eb9fd7d249d3986cd62f716c6c9b03.zip https://github.com/IvanMurzak/Godot-MCP/archive/b91650c107eb9fd7d249d3986cd62f716c6c9b03.zip
Icon Url https://raw.githubusercontent.com/IvanMurzak/Godot-MCP/main/addons/godot_mcp/icon.png