Edit of asset "CollisionShapeGroup3D" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | CollisionShapeGroup3D | |
| Description | A Godot 4 addon that lets you organize CollisionShape3D nodes into logical groups under a CollisionObject3D (StaticBody3D, RigidBody3D, CharacterBody3D, Area3D, etc) without flattening every shape into a single level of the scene tree. | |
| Category | 3D Tools | |
| License | MIT | |
| Repository Provider | GitHub | |
| Repository Url | https://github.com/jdarc/CollisionShapeGroup3D | |
| Issues Url | https://github.com/jdarc/CollisionShapeGroup3D/issues | |
| Godot version | Godot 4.7 | Godot 4.7 |
| Version String | 0.2 | |
| Download Commit | 69eb12b2324a52d5b73381e37a18b0c671dbfc84 | |
| Download Url (Computed) | https://github.com/jdarc/CollisionShapeGroup3D/archive/69eb12b2324a52d5b73381e37a18b0c671dbfc84.zip | |
| Icon Url |
https://raw.githubusercontent.com/jdarc/CollisionShapeGroup3D/master/icon.png
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