Edit of asset "Blendot - Edit Godot assets in Blender with one click" Accepted

Old/Current New/Edit
Title Blendot - Edit Godot assets in Blender with one click Blendot - Edit Godot assets in Blender with one click
Description Edit Godot assets in Blender with one click. Save in Blender, and the change shows up back in Godot, in the same place.

Model files: right-click an .fbx, .glb, .gltf or .obj and choose Edit in Blender. Each Blender save writes the file back, and Godot reimports it.
Scene nodes: right-click a MeshInstance3D and choose Edit in Blender. Each save updates the node's mesh. Any objects you add in Blender come back as child nodes, keeping their hierarchy and origins, which makes hinged doors and similar parts easy.
.blend files: convert a model file or a node into a .blend that Godot imports directly. References to it keep working.

Requires Godot 4.4+ (developed on 4.7) and Blender 4.2+ (developed on 5.2).





Category 3D Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/Rufussed/Blendot
Issues Url https://github.com/Rufussed/Blendot/issues
Godot version Godot 4.4
Version String 0.1.2
Download Commit 506cb64e3df1898563bcf01277880eaeca29b4a8
Download Url (Computed) https://github.com/Rufussed/Blendot/archive/506cb64e3df1898563bcf01277880eaeca29b4a8.zip
Icon Url https://raw.githubusercontent.com/Rufussed/Blendot/v0.1.2/docs/icon.png