Edit of asset "Godot Road Generator" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | Godot Road Generator | |
| Description |
A Godot plugin to create 3D highways, streets, and paths with ease. This is the Godot 4.4+ asset, see github for versions supporting 3.5 to 4.3. Features include: - Fully custom geometry extending the 3D Path node, for perfectly tiled road seams and no holes or gaps. - Custom nodes for road generation (RoadManager, RoadContainer, RoadPoint, and RoadLane) - Flexible procedural intersections via RoadIntersections - Utility RoadLaneAgent node for easily following your road - The ability to define arbitrary number of lanes and other parameters on a per-RoadPoint basis - Procedural geometry for lane changes based on connected RoadPoints - Automated collision mesh generation - Automated AI lane paths created with neighbor-connectedness - Visual feedback with custom viewport gizmos - Quickly generate roads using interactive an interactive add mode and live connection tool - Terrain3D flattening with connector script (Terain3D 1.0+ only) - A variety of pre-modeled intersection pieces are available to drop into your scene, with the ability to "snap" to your other road points. - Export your roads directly to gLTF for further customization, and easily swap them back into your scenes by turning off procedural geo while retaining AI lanes |
A Godot plugin to create 3D highways, streets, and paths with ease. This is the Godot 4.4+ asset, see github for versions supporting 3.5 to 4.3. Features include: - Fully custom geometry extending the 3D Path node, for perfectly tiled road seams and no holes or gaps. - Custom nodes for road generation (RoadManager, RoadContainer, RoadPoint, and RoadLane) - Flexible procedural intersections via RoadIntersections - Utility RoadLaneAgent node for easily following your road - The ability to define arbitrary number of lanes and other parameters on a per-RoadPoint basis - Procedural geometry for lane changes based on connected RoadPoints - Automated collision mesh generation - Automated AI lane paths created with neighbor-connectedness - Visual feedback with custom viewport gizmos - Quickly generate roads using interactive an interactive add mode and live connection tool - Terrain3D flattening with connector script (Terain3D 1.0+ only) - A variety of pre-modeled intersection pieces are available to drop into your scene, with the ability to "snap" to your other road points. - Export your roads directly to gLTF for further customization, and easily swap them back into your scenes by turning off procedural geo while retaining AI lanes |
| Category | 3D Tools | |
| License | MIT | |
| Repository Provider | GitHub | |
| Repository Url | https://github.com/TheDuckCow/godot-road-generator | |
| Issues Url | https://github.com/TheDuckCow/godot-road-generator/issues | |
| Godot version | Godot 4.4 | |
| Version String | 0.9.5 | |
| Download Commit | 7cbefde04e57a84499c5d8ba636c9cb4fd7d22c0 | |
| Download Url (Computed) | https://github.com/TheDuckCow/godot-road-generator/archive/7cbefde04e57a84499c5d8ba636c9cb4fd7d22c0.zip | |
| Icon Url |
https://raw.githubusercontent.com/TheDuckCow/godot-road-generator/main/icon.png
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