Edit of asset "Better Tile Editor" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | Better Tile Editor | Better Tile Editor |
| Description |
A fork of BetterTerrain by Portponky, with extra terrain modes and editor tools for TileMapLayer. It aims to become an alternative to Godot's built-in map editing tools. Drop-in replacement: the autoload is still called BetterTerrain, so existing code keeps working. What's added: - Patch terrains: paint a region from a sample, keeping its borders and end pieces - Multi-tile objects and forest painting: whole trees that keep their outlines and trunks, even when they overlap - Scatter painting at the density you choose - Automatic cliff faces: paint the plateau and the rock faces follow its edges; stack layers for terraced hills - Slope tool for platformers: steep (1x1) and gentle (2x1) slopes, on floors and ceilings, plus freehand - Single-tile and tile-group brushes - Terrain groups, search and favourites - Terrain thumbnails and previews - Brush sizes from 1x1 to 8x8 - Map selection, copy, paste and stamping across layers - Fill by visible area or current layer - Live terrain updates and a floating editor dock - Must-not-match peering rules Godot 4.6+ (tested on 4.6 and 4.7). Works from GDScript and C#. Install: remove the original BetterTerrain if installed, then enable Better Tile Editor in Project Settings > Plugins. Keep the folder name better-tile-editor. |
A fork of BetterTerrain by Portponky, with extra terrain modes and editor tools for TileMapLayer. It aims to become an alternative to Godot's built-in map editing tools. Drop-in replacement: the autoload is still called BetterTerrain, so existing code keeps working. What's added: - Patch terrains: paint a region from a sample, keeping its borders and end pieces - Multi-tile objects and forest painting: whole trees that keep their outlines and trunks, even when they overlap - Scatter painting at the density you choose - Automatic cliff faces: paint the plateau and the rock faces follow its edges; stack layers for terraced hills - Slope tool for platformers: steep (1x1) and gentle (2x1) slopes, on floors and ceilings, plus freehand - Single-tile and tile-group brushes - Terrain groups, search and favourites - Terrain thumbnails and previews - Brush sizes from 1x1 to 8x8 - Map selection, copy, paste and stamping across layers - Fill by visible area or current layer - Live terrain updates and a floating editor dock - Must-not-match peering rules Godot 4.6+ (tested on 4.6 and 4.7). Works from GDScript and C#. Install: remove the original BetterTerrain if installed, then enable Better Tile Editor in Project Settings > Plugins. Keep the folder name better-tile-editor. |
| Category | 2D Tools | |
| License | MPL-2.0 | |
| Repository Provider | GitHub | |
| Repository Url | https://github.com/cidwel/BetterTileEditor | |
| Issues Url | https://github.com/cidwel/BetterTileEditor/issues | |
| Godot version | Godot 4.6 | |
| Version String | 0.4.0 | 0.2.0 |
| Download Commit | 09df43fb3a78a06e671a72a289c00158dce6bd6d | 3b2c1a969be00ce95a11cb77d1ebc37fac4e791e |
| Download Url (Computed) | https://github.com/cidwel/BetterTileEditor/archive/09df43fb3a78a06e671a72a289c00158dce6bd6d.zip | https://github.com/cidwel/BetterTileEditor/archive/3b2c1a969be00ce95a11cb77d1ebc37fac4e791e.zip |
| Icon Url |
https://raw.githubusercontent.com/cidwel/BetterTileEditor/09df43fb3a78a06e671a72a289c00158dce6bd6d/addons/better-tile-editor/icon.png
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https://raw.githubusercontent.com/cidwel/BetterTileEditor/3b2c1a969be00ce95a11cb77d1ebc37fac4e791e/addons/better-tile-editor/icon.png
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