Edit of asset "Cantrip (C#)" Accepted

Old/Current New/Edit
Title Cantrip (C#)
Description Write cards, statuses, relics, enemies, heroes and abilities as short .cantrip text files, and Cantrip works out how they interact: events, ordering, stacking, modifiers and targeting.

Cards and turns are both optional. A party of heroes, a board of lanes and ranks, and real time with cooldowns in seconds are all the same engine.

The addon gives you a node your game drives from GDScript or C#, an importer so .cantrip files reach exported builds, and an editor dock that writes content, lints it as you type, runs its tests and previews its card text. Writing content needs no C#.

Needs Godot 4.6.x, .NET edition, and a C# solution in the project even if your game is all GDScript. Add the engine with: dotnet add package Cantrip.Core --version 1.0.0

Two complete games and their documentation are in the main repository: github.com/AGomnes/Cantrip
Category Scripts
License MIT
Repository Provider GitHub
Repository Url https://github.com/AGomnes/cantrip-godot
Issues Url https://github.com/AGomnes/Cantrip/issues
Godot version Godot 4.6
Version String 1.0.1 1.0.1
Download Commit f956316dee49207929fff55c4c40f35815285af2 f956316dee49207929fff55c4c40f35815285af2
Download Url (Computed) https://github.com/AGomnes/cantrip-godot/archive/f956316dee49207929fff55c4c40f35815285af2.zip https://github.com/AGomnes/cantrip-godot/archive/f956316dee49207929fff55c4c40f35815285af2.zip
Icon Url https://raw.githubusercontent.com/AGomnes/Cantrip/main/docs/images/icon.png