Edit of asset "SpatialAudio3D" Accepted

Old/Current New/Edit
Title SpatialAudio3D SpatialAudio3D
Description Realistic spatial acoustics for Godot 4, driven entirely by your level geometry.

* Distance delay - sound reaches the player at the correct time based on speed of sound
* Raycast reverb - reflection points are placed automatically at surrounding surfaces
* Room size detection - reverb tail length adapts to the measured dimensions of the space
* Occlusion filtering - walls between source and listener smoothly cut high frequencies
* Proximity bass - low-end increases naturally as you approach a reflecting surface
* Crack-free crossfading - dual-player A/B system avoids audio glitches when delay changes
* Zero manual setup - extends AudioStreamPlayer3D , works with your existing collision geometry
A Godot plugin that adds spatial acoustics with calculated delays, reverb and occlusion effects based on level geometry.
Category Demos Demos
License MIT MIT
Repository Provider GitHub GitHub
Repository Url https://github.com/claudehohl/SpatialAudio3D https://github.com/claudehohl/SpatialAudio3D
Issues Url https://github.com/claudehohl/SpatialAudio3D/issues https://github.com/claudehohl/SpatialAudio3D/issues
Godot version Godot 4.6 Godot 4.3
Version String 1.0.2 1.0.0
Download Commit 65495a5e54da9e006c7d137adb6fc2560572daae 9d9975fe4d052c3339a423700084ef08bc82703e
Download Url (Computed) https://github.com/claudehohl/SpatialAudio3D/archive/65495a5e54da9e006c7d137adb6fc2560572daae.zip https://github.com/claudehohl/SpatialAudio3D/archive/9d9975fe4d052c3339a423700084ef08bc82703e.zip
Icon Url https://raw.githubusercontent.com/claudehohl/SpatialAudio3D/refs/heads/main/addons/spatial_audio_3d/icon.png
https://raw.githubusercontent.com/claudehohl/SpatialAudio3D/refs/heads/main/addons/spatial_audio_3d/icon.png
Preview Insert
Type video
Image/Video URL https://www.youtube.com/watch?v=656lTI7Tu8s
Thumbnail https://img.youtube.com/vi/656lTI7Tu8s/hqdefault.jpg