Edit of asset "TCA_Weather_System" Accepted
| Old/Current | New/Edit | |
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| Title | TCA_Weather_System | |
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TCA Weather System v1.3.0 — 动态生态 + 高级水体 TCA Weather System v1.3.0 — Dynamic Ecosystem + Advanced Water --- What's New in v1.3.0 / 1.3.0 新特性 Advanced Water Interaction System / 高级水体交互系统 English 中文 Dynamic Ripples 动态涟漪 — 玩家/物体行走时产生实时水面波纹 Object Buoyancy 物体浮力 — 漂浮物体带真实物理浮力效果 Wake Trails 尾迹拖痕 — 移动物体留下 V 形尾迹 Water Splash Particles 水花粒子 — 基于冲击力产生不同大小的水花 Shoreline Waves 岸边浪涌 — 动态波浪拍打岸边 Underwater Caustics Projection 水下焦散投射 — 焦散投射到水下物体表面 Dynamic Ecosystem / 动态生态系统 English 中文 Seasonal Foliage Color 季节植被变色 — 树叶/草地颜色随季节色调变化 Wind-Strength Foliage Response 风力植被响应 — 强风时草木弯曲幅度更大 Rain Puddle Formation 雨水水坑形成 — 雨天在地形上动态形成水坑 Snow Accumulation 积雪堆积 — 雪逐渐在表面累积 Terrain Decal System 地面贴花系统 — 雨/雪/落叶等地面细节贴花 Fog Density by Altitude 海拔雾密度 — 体积雾随地形高度变化 Player Environment Interaction / 玩家环境交互 English 中文 Footstep Effects 足迹效果 — 根据地形/天气产生不同音效和粒子 Camera Wetness 镜头水雾 — 雨天镜头上的水滴效果(可选) Breath Vapor 呼吸白雾 — 寒冷天气镜头前的呼吸雾气 Dynamic Shadow Softness 动态阴影柔化 — 阴天/雨天阴影更柔和 Performance & Mobile Enhancements / 性能与移动端优化 English 中文 LOD System for All Effects 全效果 LOD 系统 — 基于距离的效果降级 Effect Budget System 效果预算系统 — 限制每帧活跃效果总数 Batched Particle Rendering 合批粒子渲染 — 减少雨/雪粒子绘制调用 Low-Quality Mode for Intermediates 中低质量模式 — Low 和 Medium 之间新增一档 --- New Modules in v1.3.0 / 1.3.0 新增模块 ``` TCA_Weather_System/ ├── scripts/ │ ├── WaterInteraction.gd # 水体交互(浮力、涟漪、尾迹) │ ├── EcosystemManager.gd # 生态管理(季节变色、植被响应) │ ├── GroundDecalSystem.gd # 地面贴花(水坑、积雪、落叶) │ ├── PlayerEnvironment.gd # 玩家环境(足迹、镜头效果) │ ├── EffectBudget.gd # 效果预算(性能控制) │ └── LODManager.gd # LOD 管理(距离降级) ├── particles/ │ ├── splash_particle.tscn # 水花粒子 │ ├── footstep_rain.tscn # 雨足迹水花 │ └── breath_vapor.tscn # 呼吸白雾 └── decals/ └── puddle_decal.tscn # 水坑贴花 ``` --- Quick Start / 快速上手 ```gdscript # Water Interaction / 水体交互 var water = $WaterInteraction water.enable_buoyancy = true water.add_buoyant_object($Boat, 1.2) # Ecosystem / 生态系统 var eco = $EcosystemManager eco.seasonal_foliage = true eco.wind_response_strength = 1.5 # Player Environment / 玩家环境 var player_env = $PlayerEnvironment player_env.footstep_effects = true player_env.camera_wetness = true # Performance / 性能 var budget = $EffectBudget budget.max_effects_per_frame = 20 budget.target_fps = 60 ``` --- Performance Tuning / 性能调优(1.3.0 更新) Setting Low Medium High Ultra Water Ripples Off Simple Full Full Buoyancy Off Off Simple Full Wake Trails Off Off Simple Full Underwater Caustics Off Off On On Seasonal Foliage Off On On On Rain Puddles Off Low Full Full Snow Accumulation Off Off Simple Full Ground Decals Off Low Full Full Breath Vapor Off Off On On Camera Wetness Off Off On On --- Changelog / 更新日志 Version 1.3.0 English 中文 Added Advanced Water Interaction System 新增高级水体交互系统 Added Dynamic Ecosystem System 新增动态生态系统 Added Player Environment Interaction 新增玩家环境交互 Added Effect Budget System 新增效果预算系统 Added LOD System for all effects 新增全效果 LOD 系统 Optimized particle batching for mobile 优化移动端粒子合批 Added low-quality mode for intermediates 新增中低质量模式 Bug fixes and stability improvements 修复 Bug 并提升稳定性 --- 总结 / Summary English 中文 TCA Weather System v1.3.0 transforms your environment from "beautiful" to "alive" TCA Weather System v1.3.0 让你的环境从「好看」升级到「生动」 Water responds to players and objects 水体会对玩家和物体产生真实反应 Ecosystems change with seasons and weather 生态系统随季节和天气变化 Every interaction leaves a trace 每一次交互都会留下痕迹 All while maintaining mobile-friendly performance 同时保持移动端友好的性能 |
TCA Weather System - Complete Environment System Version: 1.2.0 Godot Version: 4.6+ Author: 222 License: MIT Overview English TCA Weather System is a complete environment system for Godot 4.6+ that brings cinematic weather effects to your game. Version 1.2.0 adds dynamic terrain wetness and vegetation interaction, on top of performance optimization, wind system, weather transition, forecast, and production-grade water & sky shaders. All features are zero-texture, procedurally generated, and fully optimized for mobile devices. 中文 TCA Weather System 是适用于 Godot 4.6+ 的完整环境系统,为游戏提供电影级天气效果。1.2.0 版本在原有画质优化、风场、天气过渡、天气预报、专业水/天空着色器基础上,新增动态地形湿润效果与植被交互系统。所有功能均为程序化生成、无外部纹理,并针对移动端深度优化。 What's New in v1.2.0 Dynamic Terrain Wetness System - Automatic wetness texture blending based on rain intensity - Wetness drying over time after rain stops - Support for custom terrain/ground materials - Mobile-friendly performance profile Vegetation Interaction System - Grass & foliage wind sway - Branch and leaf animation synced with global wind - Rain impact reaction on vegetation - Vertex animation only (low performance cost) Further Optimizations - Reduced shader instruction count for mobile - Optimized wetness rendering for Adreno 610+ - Improved vegetation culling & LOD support - Stability fixes for low-end devices What's New in v1.1.0 Performance Optimization System Module Class Description Performance Controller PerformanceController Auto-adjusts graphics quality based on FPS. 4 quality levels (Low/Medium/High/Ultra). Quality Preset QualityPreset Save/load quality presets as .tres files for different devices. Wind and Cloud System Module Class Description Wind Controller WindController Global wind system with gust, turbulence, and direction smoothing. Cloud Driver CloudDriver Cloud movement driven by wind direction. Smooth cloud offset animation. Weather Transition System Module Class Description Weather Transition WeatherTransition Smooth weather transitions with custom curves and callbacks. Weather Forecast WeatherForecast Probability-based weather prediction with auto-change timer. Features Water Rendering System English - Gerstner Waves: 3-layer physical waves with crest curling and steepness control. - Dynamic Normals: 4-layer procedural normals + wave normals blending. - Caustics: Real-time procedural caustics with sun direction rotation. - Foam System: Crest foam + breaking foam + shoreline foam. - God Rays: Volumetric light shafts with dynamic density. - Spectral Highlights: Rainbow-colored dispersion. - Underwater Effects: Fog + distortion + caustics + god rays. - Reflection: Screen Space Reflection + Fresnel effect. - Rain Ripples: Procedural raindrop ripples. 中文 - Gerstner 波:3 层物理波浪,支持波峰卷曲 - 动态法线:4 层程序化法线混合 - 焦散:实时程序化焦散 - 泡沫系统:波峰、破碎、岸边泡沫 - 光柱:体积光效果 - 光谱高光:彩虹色散 - 水下效果:雾效 + 扭曲 + 焦散 - 反射:屏幕空间反射 + 菲涅尔效应 - 雨滴涟漪:水面雨滴波纹 Sky and Atmosphere System English - Atmospheric Scattering: Rayleigh + Mie scattering. - Cloud System: 3-layer dynamic clouds with wind movement. - Stars and Moon: Procedural stars with twinkling. - Weather Integration: Rain/snow/fog affects sky color. 中文 - 大气散射:瑞利 + 米氏散射 - 云层系统:3 层动态云层,随风移动 - 星星与月亮:程序化闪烁星星 - 天气集成:雨雪雾强度影响天空色调 Environment Management System English - Wind Controller: Global wind with gust & turbulence. - Weather Controller: 10+ weather presets. - Season Controller: Four seasons transition. - Time Controller: Day/night cycle. - Reflection System: Automatic cubemap update. - Performance Controller: Auto quality by FPS. - Weather Transition: Smooth blending. - Weather Forecast: Probability-based prediction. - Terrain Wetness: Dynamic wet/dry system (NEW in 1.2.0) - Vegetation Interaction: Wind-sway foliage (NEW in 1.2.0) 中文 - 风控制器:全局风场 - 天气控制器:10+ 预设 - 季节控制器:四季切换 - 时间控制器:日夜循环 - 反射系统:自动立方贴图 - 性能控制器:帧率自适应画质 - 天气过渡:平滑切换 - 天气预报:概率预测 - 地形湿润:动态干湿效果(1.2.0 新增) - 植被交互:草木随风摆动(1.2.0 新增) Particle Systems English - Rain Particles - Snow Particles - Rain Ripples 中文 - 雨粒子 - 雪粒子 - 雨滴涟漪 Weather Presets Weather Rain Snow Fog Cloud Description clear 0 0 0 0.1 Sunny, clear sky light_rain 0.3 0 0.2 0.6 Light drizzle rain 0.7 0 0.3 0.8 Moderate rain heavy_rain 1.0 0 0.5 0.95 Heavy downpour light_snow 0 0.4 0.2 0.7 Light snowfall snow 0 0.7 0.4 0.85 Moderate snowfall heavy_snow 0 1.0 0.6 0.95 Heavy blizzard fog 0 0 0.9 0.5 Dense fog storm 0.9 0 0.4 0.98 Thunderstorm clouded 0 0 0.2 0.8 Overcast Installation English 1. Download from GitHub Releases or Godot Asset Library 2. Copy the addons/TCA_Weather_System folder to your project's addons/ directory 3. Open Godot Editor -> Project -> Project Settings -> Plugins 4. Enable "TCA Weather System" 5. Restart the editor 中文 1. 从 GitHub Releases 或资源库下载 2. 将 addons/TCA_Weather_System 复制到项目 addons/ 3. 编辑器 -> 项目 -> 项目设置 -> 插件 4. 启用「TCA Weather System」 5. 重启编辑器 Quick Start gdscript # Add weather_controller.tscn to your scene var env = $EnvironmentManager # Weather env.set_weather("rain") env.set_weather("clear") # Wind env.set_wind(Vector2(1, 0), 0.6) # Time env.set_time(14.5) env.auto_time = true # Season env.set_season("autumn") # Performance var perf = $PerformanceController perf.apply_quality(PerformanceController.Quality.LOW) perf.auto_adjust = true # Wind var wind = $WindController wind.set_wind(Vector2(1, 0), 8.0) # Forecast var forecast = $WeatherForecast forecast.auto_change = true forecast.change_interval = 300.0 # Transition var transition = $WeatherTransition transition.start_transition("clear", "rain", 3.0) # ——— NEW in v1.2.0 ——— # Terrain Wetness var wetness = $TerrainWetness wetness.enable_auto_wetness = true wetness.set_terrain_material($Terrain.material_override) # Vegetation Interaction var vegetation = $VegetationInteraction vegetation.add_grass_node($Grass) vegetation.wind_sway_strength = 1.2 Performance Tuning Quality Levels Setting Low Medium High Ultra Wave Layers 1 2 3 3 Cloud Layers 1 2 3 3 God Rays Off On On On Spectral Highlights Off Off On On Wetness Effects Off Low Full Full Vegetation Sway Off Simple Full Full Particle Count 30% 60% 100% 100% Shadow Quality Off Low Medium High Anti-Aliasing Off FXAA FXAA MSAA 2x Mobile Devices (Low) - 1-layer waves - No god rays - No spectral highlights - 30% particles - No wetness/vegetation effects Desktop (Ultra) - Full 3-layer water - God rays & spectral highlights - Full wetness & vegetation - 100% particles File Structure (v1.2.0 Updated) plaintext TCA_Weather_System/ ├── materials/ ├── nodes/ ├── particles/ ├── precipitation/ ├── presets/ ├── scripts/ │ ├── EnvironmentManager.gd │ ├── PerformanceController.gd │ ├── WindController.gd │ ├── CloudDriver.gd │ ├── WeatherTransition.gd │ ├── WeatherForecast.gd │ ├── QualityPreset.gd │ ├── TerrainWetness.gd # NEW 1.2.0 │ ├── VegetationInteraction.gd # NEW 1.2.0 │ └── ... ├── seasons/ ├── shaders/ ├── textures/ ├── weather/ └── weather_controller.tscn Changelog Version 1.2.0 English - Added Dynamic Terrain Wetness system - Added Vegetation Interaction with wind sway - Optimized shaders for low-end mobile GPUs - Stability and bug fixes - Updated example scene with new modules 中文 - 新增动态地形湿润系统 - 新增植被交互、草木随风摆动 - 针对低端手机 GPU 进一步优化着色器 - 修复稳定性问题 - 更新示例场景 Version 1.1.0 English - Added Performance Controller with 4 quality levels - Added Wind Controller & Cloud Driver - Added Weather Transition & Forecast - Added quality preset system - Mobile performance optimization 中文 - 新增性能控制器与4档画质 - 新增风场与云层驱动 - 新增天气过渡与天气预报 - 新增画质预设系统 - 移动端性能优化 Version 1.0.0 English - Initial release - Full water & sky shader system - 10+ weather presets - Rain & snow particles - Mobile-optimized, zero-texture 中文 - 初始版本 - 完整水与天空着色器 - 10+ 天气预设 - 雨雪粒子系统 - 移动端优化、无外部纹理 License MIT License - Free for personal and commercial use. |
| Category | Shaders | |
| License | MIT | |
| Repository Provider | GitHub | |
| Repository Url | https://github.com/kS222138/TCA_Weather_System/ | |
| Issues Url | https://github.com/kS222138/TCA_Weather_System/issues | |
| Godot version | Godot 4.6 | |
| Version String | 1.3.0 | 1.2.0 |
| Download Commit | 7a75bf7b77d93620f131943a484e7536bb25383e | 2592fb5b667d0acbd2978b592d7c0f1c8b81e35e |
| Download Url (Computed) | https://github.com/kS222138/TCA_Weather_System/archive/7a75bf7b77d93620f131943a484e7536bb25383e.zip | https://github.com/kS222138/TCA_Weather_System/archive/2592fb5b667d0acbd2978b592d7c0f1c8b81e35e.zip |
| Icon Url |
https://raw.githubusercontent.com/kS222138/1/main/icon(1).png
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